Adds HitResult.SELF to damage sound effect switch
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@ -42,6 +42,7 @@ export class DamageAnimPhase extends PokemonPhase {
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applyDamage() {
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switch (this.damageResult) {
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case HitResult.EFFECTIVE:
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case HitResult.SELF:
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globalScene.playSound("se/hit");
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break;
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case HitResult.SUPER_EFFECTIVE:
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