Adds HitResult.SELF to damage sound effect switch

This commit is contained in:
Christopher Schmidt 2025-01-25 20:59:37 -05:00
parent 21add68ed7
commit ae4e94254f
1 changed files with 1 additions and 0 deletions

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@ -42,6 +42,7 @@ export class DamageAnimPhase extends PokemonPhase {
applyDamage() {
switch (this.damageResult) {
case HitResult.EFFECTIVE:
case HitResult.SELF:
globalScene.playSound("se/hit");
break;
case HitResult.SUPER_EFFECTIVE: