Adds HitResult.SELF for confusion to distinguish from indirect damage
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@ -665,7 +665,7 @@ export class ConfusedTag extends BattlerTag {
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const def = pokemon.getEffectiveStat(Stat.DEF);
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const damage = toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
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globalScene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
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pokemon.damageAndUpdate(damage);
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pokemon.damageAndUpdate(damage, HitResult.SELF);
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pokemon.battleData.hitCount++;
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(globalScene.getCurrentPhase() as MovePhase).cancel();
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}
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@ -5400,10 +5400,11 @@ export enum HitResult {
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FAIL,
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MISS,
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OTHER,
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IMMUNE
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IMMUNE,
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SELF
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}
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export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.OTHER;
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export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.SELF | HitResult.OTHER;
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/** Interface containing the results of a damage calculation for a given move */
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export interface DamageCalculationResult {
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