Minor fix for Sliggoo's evolution condition
Didn't notice it was wrong when I copied it over earlier. Sliggoo and Hisui Sliggoo can now also evolve in fog as intended, and corrected Hisui Sliggoo's evolution level to 50.
This commit is contained in:
parent
13f4a764eb
commit
a8d5de9f3c
|
@ -873,7 +873,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
|
||||||
new SpeciesEvolution(Species.SLIGGOO, 40, null, null)
|
new SpeciesEvolution(Species.SLIGGOO, 40, null, null)
|
||||||
],
|
],
|
||||||
[Species.SLIGGOO]: [
|
[Species.SLIGGOO]: [
|
||||||
new SpeciesEvolution(Species.GOODRA, 50, null, new SpeciesEvolutionCondition(p => [ WeatherType.RAIN, WeatherType.HEAVY_RAIN ].indexOf(p.scene.arena.weather?.weatherType || WeatherType.NONE) > -1), SpeciesWildEvolutionDelay.LONG)
|
new SpeciesEvolution(Species.GOODRA, 50, null, new SpeciesEvolutionCondition(p => [ WeatherType.RAIN, WeatherType.FOG, WeatherType.HEAVY_RAIN ].indexOf(p.scene.arena.weather?.weatherType || WeatherType.NONE) > -1), SpeciesWildEvolutionDelay.LONG)
|
||||||
],
|
],
|
||||||
[Species.BERGMITE]: [
|
[Species.BERGMITE]: [
|
||||||
new SpeciesEvolution(Species.HISUI_AVALUGG, 37, null, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.RUINS), SpeciesWildEvolutionDelay.VERY_LONG),
|
new SpeciesEvolution(Species.HISUI_AVALUGG, 37, null, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.RUINS), SpeciesWildEvolutionDelay.VERY_LONG),
|
||||||
|
@ -1095,7 +1095,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
|
||||||
new SpeciesEvolution(Species.HISUI_ZOROARK, 30, null, null)
|
new SpeciesEvolution(Species.HISUI_ZOROARK, 30, null, null)
|
||||||
],
|
],
|
||||||
[Species.HISUI_SLIGGOO]: [
|
[Species.HISUI_SLIGGOO]: [
|
||||||
new SpeciesEvolution(Species.HISUI_GOODRA, 54, null, new SpeciesEvolutionCondition(p => [ WeatherType.RAIN, WeatherType.HEAVY_RAIN ].indexOf(p.scene.arena.weather?.weatherType || WeatherType.NONE) > -1), SpeciesWildEvolutionDelay.VERY_LONG)
|
new SpeciesEvolution(Species.HISUI_GOODRA, 50, null, new SpeciesEvolutionCondition(p => [ WeatherType.RAIN, WeatherType.FOG, WeatherType.HEAVY_RAIN ].indexOf(p.scene.arena.weather?.weatherType || WeatherType.NONE) > -1), SpeciesWildEvolutionDelay.VERY_LONG)
|
||||||
],
|
],
|
||||||
[Species.SPRIGATITO]: [
|
[Species.SPRIGATITO]: [
|
||||||
new SpeciesEvolution(Species.FLORAGATO, 16, null, null)
|
new SpeciesEvolution(Species.FLORAGATO, 16, null, null)
|
||||||
|
|
Loading…
Reference in New Issue