Remove a "TODO" comment (answer: it's for moves like Copycat/etc)
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@ -200,7 +200,6 @@ export class MovePhase extends BattlePhase {
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}
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// Update the battle's "last move" pointer, unless we're currently mimicking a move.
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// TODO: what does this accomplish? what would break if we didn't do it?
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if (!allMoves[this.move.moveId].hasAttr(CopyMoveAttr)) {
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this.scene.currentBattle.lastMove = this.move.moveId;
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}
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