diff --git a/src/phases/move-phase.ts b/src/phases/move-phase.ts index b774c533a34..507e45ac7b8 100644 --- a/src/phases/move-phase.ts +++ b/src/phases/move-phase.ts @@ -200,7 +200,6 @@ export class MovePhase extends BattlePhase { } // Update the battle's "last move" pointer, unless we're currently mimicking a move. - // TODO: what does this accomplish? what would break if we didn't do it? if (!allMoves[this.move.moveId].hasAttr(CopyMoveAttr)) { this.scene.currentBattle.lastMove = this.move.moveId; }