add jsdoc to lost-at-sea-encounter
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@ -10,6 +10,11 @@ import MysteryEncounter, {
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import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import { leaveEncounterWithoutBattle } from "../mystery-encounter-utils";
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/**
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* Damage percentage taken when wandering aimlessly.
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* Can be a number between `0` - `100`.
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* The higher the more damage taken (100% = instant KO).
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*/
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const DAMAGE_PERCENTAGE: number = 30; // 0 - 100
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/**
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@ -18,9 +23,7 @@ const DAMAGE_PERCENTAGE: number = 30; // 0 - 100
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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*/
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export const LostAtSeaEncounter: MysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.LOST_AT_SEA
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)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.LOST_AT_SEA)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withIntroSpriteConfigs([
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{
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