diff --git a/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts b/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts index 0e906bb60c4..28a8c572872 100644 --- a/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts +++ b/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts @@ -10,6 +10,11 @@ import MysteryEncounter, { import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { leaveEncounterWithoutBattle } from "../mystery-encounter-utils"; +/** + * Damage percentage taken when wandering aimlessly. + * Can be a number between `0` - `100`. + * The higher the more damage taken (100% = instant KO). + */ const DAMAGE_PERCENTAGE: number = 30; // 0 - 100 /** @@ -18,9 +23,7 @@ const DAMAGE_PERCENTAGE: number = 30; // 0 - 100 * @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts) */ export const LostAtSeaEncounter: MysteryEncounter = - MysteryEncounterBuilder.withEncounterType( - MysteryEncounterType.LOST_AT_SEA - ) + MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.LOST_AT_SEA) .withEncounterTier(MysteryEncounterTier.COMMON) .withIntroSpriteConfigs([ {