[Move] Mark Sky Drop as partial due to missing effects (#4204)
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@ -8004,6 +8004,7 @@ export function initMoves() {
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MovePowerMultiplierAttr,
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MovePowerMultiplierAttr,
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(user, target, move) => target.status || target.hasAbility(Abilities.COMATOSE)? 2 : 1),
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(user, target, move) => target.status || target.hasAbility(Abilities.COMATOSE)? 2 : 1),
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new AttackMove(Moves.SKY_DROP, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
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new AttackMove(Moves.SKY_DROP, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
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.partial() // Should immobilize the target, Flying types should take no damage. cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/
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.attr(ChargeAttr, ChargeAnim.SKY_DROP_CHARGING, i18next.t("moveTriggers:tookTargetIntoSky", {pokemonName: "{USER}", targetName: "{TARGET}"}), BattlerTagType.FLYING) // TODO: Add 2nd turn message
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.attr(ChargeAttr, ChargeAnim.SKY_DROP_CHARGING, i18next.t("moveTriggers:tookTargetIntoSky", {pokemonName: "{USER}", targetName: "{TARGET}"}), BattlerTagType.FLYING) // TODO: Add 2nd turn message
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.condition(failOnGravityCondition)
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.condition(failOnGravityCondition)
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.ignoresVirtual(),
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.ignoresVirtual(),
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