diff --git a/src/data/move.ts b/src/data/move.ts index f09f8db7487..650725b311b 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -8004,6 +8004,7 @@ export function initMoves() { MovePowerMultiplierAttr, (user, target, move) => target.status || target.hasAbility(Abilities.COMATOSE)? 2 : 1), new AttackMove(Moves.SKY_DROP, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5) + .partial() // Should immobilize the target, Flying types should take no damage. cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/ .attr(ChargeAttr, ChargeAnim.SKY_DROP_CHARGING, i18next.t("moveTriggers:tookTargetIntoSky", {pokemonName: "{USER}", targetName: "{TARGET}"}), BattlerTagType.FLYING) // TODO: Add 2nd turn message .condition(failOnGravityCondition) .ignoresVirtual(),