Form names are now localized when catching a pokemon (and probably hatching a egg since its the same dialogue)
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@ -12,6 +12,7 @@ import ConfirmUiHandler from "./confirm-ui-handler";
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import { StatsContainer } from "./stats-container";
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import { TextStyle, addBBCodeTextObject, addTextObject, getTextColor } from "./text";
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import { addWindow } from "./ui-theme";
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import {Species} from "#enums/species";
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interface LanguageSetting {
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infoContainerTextSize: string;
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@ -226,7 +227,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
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this.pokemonGenderText.setVisible(false);
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}
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if (pokemon.species.forms?.[pokemon.formIndex]?.formName) {
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if (pokemon.species.forms?.[pokemon.formIndex]?.formName && pokemon.species.forms?.[pokemon.formIndex]?.formName !== "Normal") {
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this.pokemonFormLabelText.setVisible(true);
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this.pokemonFormText.setVisible(true);
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const newForm = BigInt(1 << pokemon.formIndex) * DexAttr.DEFAULT_FORM;
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@ -239,15 +240,28 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
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this.pokemonFormLabelText.setShadowColor(getTextColor(TextStyle.WINDOW, true, this.scene.uiTheme));
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}
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const formName = pokemon.species.forms?.[pokemon.formIndex]?.formName;
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const pokemonForm = (pokemon.species?.forms?.[pokemon.formIndex!]?.formKey) || "";
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let formName = "";
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if (pokemonForm !== "") {
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const formText = Utils.capitalizeString(pokemonForm, "-", false, false); // TODO: is the bang correct?
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const speciesName = Utils.capitalizeString(Species[pokemon.species.getRootSpeciesId()], "_", true, false);
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if (pokemon.species.speciesId === Species.ARCEUS) {
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formName = i18next.t(`pokemonInfo:Type.${formText?.toUpperCase()}`);
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} else {
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formName = formText ? i18next.t(`pokemonForm:${speciesName}${formText}`) : "";
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}
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this.pokemonFormText.setText(formName.length > this.numCharsBeforeCutoff ? formName.substring(0, this.numCharsBeforeCutoff - 3) + "..." : formName);
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if (formName.length > this.numCharsBeforeCutoff) {
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this.pokemonFormText.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.pokemonFormText.width, this.pokemonFormText.height), Phaser.Geom.Rectangle.Contains);
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this.pokemonFormText.on("pointerover", () => (this.scene as BattleScene).ui.showTooltip("", pokemon.species.forms?.[pokemon.formIndex]?.formName, true));
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this.pokemonFormText.on("pointerover", () => (this.scene as BattleScene).ui.showTooltip("", formName, true));
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this.pokemonFormText.on("pointerout", () => (this.scene as BattleScene).ui.hideTooltip());
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} else {
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this.pokemonFormText.disableInteractive();
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}
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}
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} else {
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this.pokemonFormLabelText.setVisible(false);
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this.pokemonFormText.setVisible(false);
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