Revert egg additive/multiplicative change and change endless biome rotation for every 5 waves. (#3415)
Co-authored-by: snoozbuster <snoozbuster@outlook.com>
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@ -1115,27 +1115,11 @@ export default class BattleScene extends SceneBase {
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//this.pushPhase(new TrainerMessageTestPhase(this, TrainerType.RIVAL, TrainerType.RIVAL_2, TrainerType.RIVAL_3, TrainerType.RIVAL_4, TrainerType.RIVAL_5, TrainerType.RIVAL_6));
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if (!waveIndex && lastBattle) {
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let isNewBiome = !(lastBattle.waveIndex % 10) || ((this.gameMode.hasShortBiomes || this.gameMode.isDaily) && (lastBattle.waveIndex % 50) === 49);
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if (!isNewBiome && this.gameMode.hasShortBiomes && (lastBattle.waveIndex % 10) < 9) {
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let w = lastBattle.waveIndex - ((lastBattle.waveIndex % 10) - 1);
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let biomeWaves = 1;
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while (w < lastBattle.waveIndex) {
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let wasNewBiome = false;
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this.executeWithSeedOffset(() => {
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wasNewBiome = !Utils.randSeedInt(6 - biomeWaves);
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}, w << 4);
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if (wasNewBiome) {
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biomeWaves = 1;
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} else {
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biomeWaves++;
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}
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w++;
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}
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this.executeWithSeedOffset(() => {
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isNewBiome = !Utils.randSeedInt(6 - biomeWaves);
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}, lastBattle.waveIndex << 4);
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}
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const isWaveIndexMultipleOfTen = !(lastBattle.waveIndex % 10);
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const isEndlessOrDaily = this.gameMode.hasShortBiomes || this.gameMode.isDaily;
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const isEndlessFifthWave = this.gameMode.hasShortBiomes && (lastBattle.waveIndex % 5) === 0;
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const isWaveIndexMultipleOfFiftyMinusOne = (lastBattle.waveIndex % 50) === 49;
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const isNewBiome = isWaveIndexMultipleOfTen || isEndlessFifthWave || (isEndlessOrDaily && isWaveIndexMultipleOfFiftyMinusOne);
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const resetArenaState = isNewBiome || this.currentBattle.battleType === BattleType.TRAINER || this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS;
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this.getEnemyParty().forEach(enemyPokemon => enemyPokemon.destroy());
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this.trySpreadPokerus();
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@ -1818,7 +1818,7 @@ export class PokemonExpBoosterModifier extends PokemonHeldItemModifier {
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}
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apply(args: any[]): boolean {
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(args[1] as Utils.NumberHolder).value += (this.getStackCount() * this.boostMultiplier);
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(args[1] as Utils.NumberHolder).value = Math.floor((args[1] as Utils.NumberHolder).value * (1 + (this.getStackCount() * this.boostMultiplier)));
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return true;
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}
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@ -3988,9 +3988,7 @@ export class VictoryPhase extends PokemonPhase {
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expMultiplier = Overrides.XP_MULTIPLIER_OVERRIDE;
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}
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const pokemonExp = new Utils.NumberHolder(expValue * expMultiplier);
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const modifierBonusExp = new Utils.NumberHolder(1);
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this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, modifierBonusExp);
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pokemonExp.value *= modifierBonusExp.value;
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this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, pokemonExp);
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partyMemberExp.push(Math.floor(pokemonExp.value));
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}
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@ -27,13 +27,14 @@ describe("EXP Modifier Items", () => {
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game.override.battleType("single");
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});
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it("EXP booster items stack additively", async() => {
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game.override.startingHeldItems([{name: "LUCKY_EGG"}, {name: "GOLDEN_EGG"}]);
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it("EXP booster items stack multiplicatively", async() => {
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game.override.startingHeldItems([{name: "LUCKY_EGG", count: 3}, {name: "GOLDEN_EGG"}]);
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await game.startBattle();
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const partyMember = game.scene.getPlayerPokemon()!;
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const modifierBonusExp = new Utils.NumberHolder(1);
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partyMember.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, modifierBonusExp);
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expect(modifierBonusExp.value).toBe(2.4);
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partyMember.exp = 100;
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const expHolder = new Utils.NumberHolder(partyMember.exp);
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partyMember.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, expHolder);
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expect(expHolder.value).toBe(440);
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}, 20000);
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});
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@ -20,7 +20,8 @@ export const defaultConfig = {
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}
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warn(warning);
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},
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}
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},
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appType: "mpa",
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};
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