[Bug] Fix hard press bp and pp (#2441)

* Fix hard press bp and pp

* Hard Press should have a max bp of 100

* Fix typo for acc

* Add test
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Tempoanon 2024-07-06 20:44:47 -04:00 committed by GitHub
parent e21b91858b
commit 694616e1e9
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2 changed files with 108 additions and 5 deletions

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@ -2961,9 +2961,29 @@ export class HpPowerAttr extends VariablePowerAttr {
}
}
/**
* Attribute used for moves whose base power scales with the opponent's HP
* Used for Crush Grip, Wring Out, and Hard Press
* maxBasePower 100 for Hard Press, 120 for others
*/
export class OpponentHighHpPowerAttr extends VariablePowerAttr {
maxBasePower: number;
constructor(maxBasePower: number) {
super();
this.maxBasePower = maxBasePower;
}
/**
* Changes the base power of the move to be the target's HP ratio times the maxBasePower with a min value of 1
* @param user n/a
* @param target the Pokemon being attacked
* @param move n/a
* @param args holds the base power of the move at args[0]
* @returns true
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
(args[0] as Utils.NumberHolder).value = Math.max(Math.floor(120 * target.getHpRatio()), 1);
(args[0] as Utils.NumberHolder).value = Math.max(Math.floor(this.maxBasePower * target.getHpRatio()), 1);
return true;
}
@ -6685,7 +6705,7 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES)
.unimplemented(),
new AttackMove(Moves.WRING_OUT, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 4)
.attr(OpponentHighHpPowerAttr)
.attr(OpponentHighHpPowerAttr, 120)
.makesContact(),
new SelfStatusMove(Moves.POWER_TRICK, Type.PSYCHIC, -1, 10, -1, 0, 4)
.unimplemented(),
@ -6909,7 +6929,7 @@ export function initMoves() {
.triageMove()
.unimplemented(),
new AttackMove(Moves.CRUSH_GRIP, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
.attr(OpponentHighHpPowerAttr),
.attr(OpponentHighHpPowerAttr, 120),
new AttackMove(Moves.MAGMA_STORM, Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, -1, 0, 4)
.attr(TrapAttr, BattlerTagType.MAGMA_STORM),
new StatusMove(Moves.DARK_VOID, Type.DARK, 50, 10, -1, 0, 4)
@ -8379,8 +8399,8 @@ export function initMoves() {
new AttackMove(Moves.TACHYON_CUTTER, Type.STEEL, MoveCategory.SPECIAL, 50, -1, 10, -1, 0, 9)
.attr(MultiHitAttr, MultiHitType._2)
.slicingMove(),
new AttackMove(Moves.HARD_PRESS, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
.attr(OpponentHighHpPowerAttr),
new AttackMove(Moves.HARD_PRESS, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9)
.attr(OpponentHighHpPowerAttr, 100),
new StatusMove(Moves.DRAGON_CHEER, Type.DRAGON, -1, 15, -1, 0, 9)
.attr(AddBattlerTagAttr, BattlerTagType.CRIT_BOOST, false, true)
.target(MoveTarget.NEAR_ALLY)

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@ -0,0 +1,83 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Species } from "#enums/species";
import {
MoveEffectPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { NumberHolder } from "#app/utils.js";
import Move from "#app/data/move.js";
import Pokemon from "#app/field/pokemon.js";
import { allMoves, OpponentHighHpPowerAttr } from "#app/data/move.js";
describe("Moves - Hard Press", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HARD_PRESS]);
});
it("power varies between 1 and 100, and is greater the more HP the target has", async () => {
await game.startBattle([Species.GRAVELER]);
const moveToBeUsed = allMoves[Moves.HARD_PRESS];
game.doAttack(getMovePosition(game.scene, 0, moveToBeUsed));
await game.phaseInterceptor.to(MoveEffectPhase);
const enemy = game.scene.getEnemyPokemon();
const movePower = getMockedMovePower(enemy, game.scene.getPlayerPokemon(), moveToBeUsed);
const moveMaxBasePower = getMoveMaxBasePower(moveToBeUsed);
expect(movePower).toBe(moveMaxBasePower * enemy.getHpRatio());
});
});
/**
* Calculates the mocked move power based on the attributes of the move and the opponent's high HP.
*
* @param defender - The defending Pokémon.
* @param attacker - The attacking Pokémon.
* @param move - The move being used.
* @returns The calculated move power.
*/
const getMockedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => {
const powerHolder = new NumberHolder(move.power);
if (move.hasAttr(OpponentHighHpPowerAttr)) {
const attr = move.getAttrs(OpponentHighHpPowerAttr);
attr[0].apply(attacker, defender, move, [ powerHolder ]);
}
return powerHolder.value;
};
/**
* Retrieves the maximum base power of a move based on its attributes.
*
* @param move - The move which maximum base power is being retrieved.
* @returns The maximum base power of the move.
*/
const getMoveMaxBasePower = (move: Move) => {
const attr = move.getAttrs(OpponentHighHpPowerAttr);
return (attr[0] as OpponentHighHpPowerAttr)["maxBasePower"];
};