diff --git a/src/data/move.ts b/src/data/move.ts index 7fba094e656..d87d7f918bd 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -2961,9 +2961,29 @@ export class HpPowerAttr extends VariablePowerAttr { } } +/** + * Attribute used for moves whose base power scales with the opponent's HP + * Used for Crush Grip, Wring Out, and Hard Press + * maxBasePower 100 for Hard Press, 120 for others + */ export class OpponentHighHpPowerAttr extends VariablePowerAttr { + maxBasePower: number; + + constructor(maxBasePower: number) { + super(); + this.maxBasePower = maxBasePower; + } + + /** + * Changes the base power of the move to be the target's HP ratio times the maxBasePower with a min value of 1 + * @param user n/a + * @param target the Pokemon being attacked + * @param move n/a + * @param args holds the base power of the move at args[0] + * @returns true + */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - (args[0] as Utils.NumberHolder).value = Math.max(Math.floor(120 * target.getHpRatio()), 1); + (args[0] as Utils.NumberHolder).value = Math.max(Math.floor(this.maxBasePower * target.getHpRatio()), 1); return true; } @@ -6685,7 +6705,7 @@ export function initMoves() { .target(MoveTarget.ALL_NEAR_ENEMIES) .unimplemented(), new AttackMove(Moves.WRING_OUT, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 4) - .attr(OpponentHighHpPowerAttr) + .attr(OpponentHighHpPowerAttr, 120) .makesContact(), new SelfStatusMove(Moves.POWER_TRICK, Type.PSYCHIC, -1, 10, -1, 0, 4) .unimplemented(), @@ -6909,7 +6929,7 @@ export function initMoves() { .triageMove() .unimplemented(), new AttackMove(Moves.CRUSH_GRIP, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4) - .attr(OpponentHighHpPowerAttr), + .attr(OpponentHighHpPowerAttr, 120), new AttackMove(Moves.MAGMA_STORM, Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, -1, 0, 4) .attr(TrapAttr, BattlerTagType.MAGMA_STORM), new StatusMove(Moves.DARK_VOID, Type.DARK, 50, 10, -1, 0, 4) @@ -8379,8 +8399,8 @@ export function initMoves() { new AttackMove(Moves.TACHYON_CUTTER, Type.STEEL, MoveCategory.SPECIAL, 50, -1, 10, -1, 0, 9) .attr(MultiHitAttr, MultiHitType._2) .slicingMove(), - new AttackMove(Moves.HARD_PRESS, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9) - .attr(OpponentHighHpPowerAttr), + new AttackMove(Moves.HARD_PRESS, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9) + .attr(OpponentHighHpPowerAttr, 100), new StatusMove(Moves.DRAGON_CHEER, Type.DRAGON, -1, 15, -1, 0, 9) .attr(AddBattlerTagAttr, BattlerTagType.CRIT_BOOST, false, true) .target(MoveTarget.NEAR_ALLY) diff --git a/src/test/moves/hard_press.test.ts b/src/test/moves/hard_press.test.ts new file mode 100644 index 00000000000..c6f071a699f --- /dev/null +++ b/src/test/moves/hard_press.test.ts @@ -0,0 +1,83 @@ +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#app/test/utils/gameManager"; +import * as overrides from "#app/overrides"; +import { Species } from "#enums/species"; +import { + MoveEffectPhase, +} from "#app/phases"; +import { Moves } from "#enums/moves"; +import { getMovePosition } from "#app/test/utils/gameManagerUtils"; +import { Abilities } from "#enums/abilities"; +import { NumberHolder } from "#app/utils.js"; +import Move from "#app/data/move.js"; +import Pokemon from "#app/field/pokemon.js"; +import { allMoves, OpponentHighHpPowerAttr } from "#app/data/move.js"; + +describe("Moves - Hard Press", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); + vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX); + vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE); + vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HARD_PRESS]); + }); + + it("power varies between 1 and 100, and is greater the more HP the target has", async () => { + await game.startBattle([Species.GRAVELER]); + const moveToBeUsed = allMoves[Moves.HARD_PRESS]; + + game.doAttack(getMovePosition(game.scene, 0, moveToBeUsed)); + await game.phaseInterceptor.to(MoveEffectPhase); + + const enemy = game.scene.getEnemyPokemon(); + const movePower = getMockedMovePower(enemy, game.scene.getPlayerPokemon(), moveToBeUsed); + const moveMaxBasePower = getMoveMaxBasePower(moveToBeUsed); + + expect(movePower).toBe(moveMaxBasePower * enemy.getHpRatio()); + }); +}); + +/** + * Calculates the mocked move power based on the attributes of the move and the opponent's high HP. + * + * @param defender - The defending Pokémon. + * @param attacker - The attacking Pokémon. + * @param move - The move being used. + * @returns The calculated move power. + */ +const getMockedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => { + const powerHolder = new NumberHolder(move.power); + + if (move.hasAttr(OpponentHighHpPowerAttr)) { + const attr = move.getAttrs(OpponentHighHpPowerAttr); + attr[0].apply(attacker, defender, move, [ powerHolder ]); + } + + return powerHolder.value; +}; + +/** + * Retrieves the maximum base power of a move based on its attributes. + * + * @param move - The move which maximum base power is being retrieved. + * @returns The maximum base power of the move. + */ +const getMoveMaxBasePower = (move: Move) => { + const attr = move.getAttrs(OpponentHighHpPowerAttr); + + return (attr[0] as OpponentHighHpPowerAttr)["maxBasePower"]; +};