Clarity in if statement
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@ -91,11 +91,11 @@ export class CommandPhase extends FieldPhase {
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playerPokemon.trySelectMove(cursor, args[0] as boolean) ||
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(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m?.isUsable(playerPokemon)).length)) {
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const turnMove: TurnMove | undefined = args.length === 1 ? (args[0] as TurnMove) : undefined;
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/* THIS NEEDS FURTHER TESTING */
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let moveId: Moves;
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if (useStruggle) {
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moveId = Moves.STRUGGLE;
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} else if (turnMove) {
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} else if (turnMove !== undefined) {
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moveId = turnMove.move;
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} else if (cursor > -1) {
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moveId = playerPokemon.getMoveset()[cursor]!.moveId;
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