Replaces nested ternary with if-else block per DayKev's comment
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@ -92,7 +92,17 @@ export class CommandPhase extends FieldPhase {
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(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m?.isUsable(playerPokemon)).length)) {
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const turnMove: TurnMove | undefined = args.length === 1 ? (args[0] as TurnMove) : undefined;
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/* THIS NEEDS FURTHER TESTING */
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const moveId = !useStruggle ? !turnMove ? cursor > -1 ? playerPokemon.getMoveset()[cursor]!.moveId : Moves.NONE : turnMove.move : Moves.STRUGGLE; // TODO: is the bang correct?
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let moveId: Moves;
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if (useStruggle) {
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moveId = Moves.STRUGGLE;
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} else if (turnMove) {
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moveId = turnMove.move;
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} else if (cursor > -1) {
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moveId = playerPokemon.getMoveset()[cursor]!.moveId;
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} else {
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moveId = Moves.NONE;
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}
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const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args };
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const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2];
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if (!moveId) {
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