use buoy sprite in lost-at-sea encounter

This commit is contained in:
Felix Staud 2024-07-16 21:34:05 -07:00
parent 04da4516b4
commit 613c13c419
1 changed files with 4 additions and 8 deletions

View File

@ -1,5 +1,4 @@
import { Moves } from "#app/enums/moves"; import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "../../../battle-scene"; import BattleScene from "../../../battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter"; import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
@ -27,14 +26,11 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
.withSceneWaveRangeRequirement(11, 179) .withSceneWaveRangeRequirement(11, 179)
.withIntroSpriteConfigs([ .withIntroSpriteConfigs([
{ {
fileRoot: "pokemon", fileRoot: "mystery-encounters",
spriteKey: `${Species.GYARADOS}`, spriteKey: "buoy",
hasShadow: false, hasShadow: false,
scale: 4, y: 5,
y: 100, x: 10,
x: 130,
tint: 0.75,
alpha: 0.25,
}, },
]) ])
.withIntroDialogue([{ text: `${namepsace}:intro` }]) .withIntroDialogue([{ text: `${namepsace}:intro` }])