use buoy sprite in lost-at-sea encounter
This commit is contained in:
parent
04da4516b4
commit
613c13c419
|
@ -1,5 +1,4 @@
|
||||||
import { Moves } from "#app/enums/moves";
|
import { Moves } from "#app/enums/moves";
|
||||||
import { Species } from "#app/enums/species";
|
|
||||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||||
import BattleScene from "../../../battle-scene";
|
import BattleScene from "../../../battle-scene";
|
||||||
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
|
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
|
||||||
|
@ -27,14 +26,11 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
|
||||||
.withSceneWaveRangeRequirement(11, 179)
|
.withSceneWaveRangeRequirement(11, 179)
|
||||||
.withIntroSpriteConfigs([
|
.withIntroSpriteConfigs([
|
||||||
{
|
{
|
||||||
fileRoot: "pokemon",
|
fileRoot: "mystery-encounters",
|
||||||
spriteKey: `${Species.GYARADOS}`,
|
spriteKey: "buoy",
|
||||||
hasShadow: false,
|
hasShadow: false,
|
||||||
scale: 4,
|
y: 5,
|
||||||
y: 100,
|
x: 10,
|
||||||
x: 130,
|
|
||||||
tint: 0.75,
|
|
||||||
alpha: 0.25,
|
|
||||||
},
|
},
|
||||||
])
|
])
|
||||||
.withIntroDialogue([{ text: `${namepsace}:intro` }])
|
.withIntroDialogue([{ text: `${namepsace}:intro` }])
|
||||||
|
|
Loading…
Reference in New Issue