From 613c13c41938e8eadc48e0d0691667dd8a98454e Mon Sep 17 00:00:00 2001 From: Felix Staud Date: Tue, 16 Jul 2024 21:34:05 -0700 Subject: [PATCH] use buoy sprite in lost-at-sea encounter --- .../encounters/lost-at-sea-encounter.ts | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts b/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts index cbbdbdccf92..dabbf07469e 100644 --- a/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts +++ b/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts @@ -1,5 +1,4 @@ import { Moves } from "#app/enums/moves"; -import { Species } from "#app/enums/species"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import BattleScene from "../../../battle-scene"; import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter"; @@ -27,14 +26,11 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with .withSceneWaveRangeRequirement(11, 179) .withIntroSpriteConfigs([ { - fileRoot: "pokemon", - spriteKey: `${Species.GYARADOS}`, + fileRoot: "mystery-encounters", + spriteKey: "buoy", hasShadow: false, - scale: 4, - y: 100, - x: 130, - tint: 0.75, - alpha: 0.25, + y: 5, + x: 10, }, ]) .withIntroDialogue([{ text: `${namepsace}:intro` }])