use buoy sprite in lost-at-sea encounter
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04da4516b4
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613c13c419
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@ -1,5 +1,4 @@
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import BattleScene from "../../../battle-scene";
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import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
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@ -27,14 +26,11 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
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.withSceneWaveRangeRequirement(11, 179)
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.withIntroSpriteConfigs([
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{
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fileRoot: "pokemon",
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spriteKey: `${Species.GYARADOS}`,
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fileRoot: "mystery-encounters",
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spriteKey: "buoy",
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hasShadow: false,
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scale: 4,
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y: 100,
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x: 130,
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tint: 0.75,
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alpha: 0.25,
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y: 5,
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x: 10,
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},
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])
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.withIntroDialogue([{ text: `${namepsace}:intro` }])
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