cleaning up

This commit is contained in:
DustinLin 2024-08-16 20:48:01 -04:00
parent af52a01692
commit 57ea31bd23
1 changed files with 0 additions and 4 deletions

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@ -4877,7 +4877,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
// Check if the move category is not STATUS or if the switch out condition is not met
if (!this.getSwitchOutCondition()(user, target, move)) {
console.log("switching out condition is false in the apply");
return resolve(false);
}
@ -4886,8 +4885,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
const switchOutTarget = this.user ? user : target;
if (switchOutTarget instanceof PlayerPokemon) {
switchOutTarget.leaveField(!this.batonPass);
console.log("switching out , what isgoing on here");
if (switchOutTarget.hp > 0) {
user.scene.prependToPhase(new SwitchPhase(user.scene, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
resolve(true);
@ -7805,7 +7802,6 @@ export function initMoves() {
new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6)
.attr(PartingShotAttr, true, false)
.soundBased(),
new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6)
.attr(InvertStatsAttr),
new AttackMove(Moves.DRAINING_KISS, Type.FAIRY, MoveCategory.SPECIAL, 50, 100, 10, -1, 0, 6)