diff --git a/src/data/move.ts b/src/data/move.ts index 190250bab66..2675f1c40dd 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -4877,7 +4877,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { // Check if the move category is not STATUS or if the switch out condition is not met if (!this.getSwitchOutCondition()(user, target, move)) { - console.log("switching out condition is false in the apply"); return resolve(false); } @@ -4886,8 +4885,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { const switchOutTarget = this.user ? user : target; if (switchOutTarget instanceof PlayerPokemon) { switchOutTarget.leaveField(!this.batonPass); - console.log("switching out , what isgoing on here"); - if (switchOutTarget.hp > 0) { user.scene.prependToPhase(new SwitchPhase(user.scene, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase); resolve(true); @@ -7805,7 +7802,6 @@ export function initMoves() { new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6) .attr(PartingShotAttr, true, false) .soundBased(), - new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6) .attr(InvertStatsAttr), new AttackMove(Moves.DRAINING_KISS, Type.FAIRY, MoveCategory.SPECIAL, 50, 100, 10, -1, 0, 6)