Implement Take Heart Sleep Talk edge case (#508)

* removed take heart condition, added sleep talk edge case

* removed freeze heal

* removed testing stuff
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lucfd 2024-05-05 14:04:19 -04:00 committed by GitHub
parent 697f2a3a42
commit 4aad37a758
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@ -6249,7 +6249,7 @@ export function initMoves() {
.partial(), .partial(),
new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8) new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8)
.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true) .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true)
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN), .attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP),
/* Unused /* Unused
new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES) .target(MoveTarget.ALL_NEAR_ENEMIES)