fix-takeHeart
This commit is contained in:
parent
b6603e2c6c
commit
697f2a3a42
|
@ -6249,8 +6249,7 @@ export function initMoves() {
|
|||
.partial(),
|
||||
new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8)
|
||||
.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true)
|
||||
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN)
|
||||
.condition((user, target, move) => user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
|
||||
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN),
|
||||
/* Unused
|
||||
new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||
|
|
Loading…
Reference in New Issue