Fix missing backgrounds after clearing a run

This commit is contained in:
Flashfyre 2024-05-11 00:29:16 -04:00
parent 72467388fc
commit 483310c345
1 changed files with 0 additions and 3 deletions

View File

@ -3486,7 +3486,6 @@ export class GameOverModifierRewardPhase extends ModifierRewardPhase {
this.scene.addModifier(newModifier).then(() => { this.scene.addModifier(newModifier).then(() => {
this.scene.playSound('level_up_fanfare'); this.scene.playSound('level_up_fanfare');
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);
this.scene.arenaBg.setVisible(false);
this.scene.ui.fadeIn(250).then(() => { this.scene.ui.fadeIn(250).then(() => {
this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => { this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => {
this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true)); this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
@ -3513,7 +3512,6 @@ export class RibbonModifierRewardPhase extends ModifierRewardPhase {
this.scene.addModifier(newModifier).then(() => { this.scene.addModifier(newModifier).then(() => {
this.scene.playSound('level_up_fanfare'); this.scene.playSound('level_up_fanfare');
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);
this.scene.arenaBg.setVisible(false);
this.scene.ui.fadeIn(250).then(() => { this.scene.ui.fadeIn(250).then(() => {
this.scene.ui.showText(`${this.species.name} beat ${this.scene.gameMode.getName()} Mode for the first time!\nYou received ${newModifier.type.name}!`, null, () => { this.scene.ui.showText(`${this.species.name} beat ${this.scene.gameMode.getName()} Mode for the first time!\nYou received ${newModifier.type.name}!`, null, () => {
resolve(); resolve();
@ -3651,7 +3649,6 @@ export class UnlockPhase extends Phase {
this.scene.gameData.unlocks[this.unlockable] = true; this.scene.gameData.unlocks[this.unlockable] = true;
this.scene.playSound('level_up_fanfare'); this.scene.playSound('level_up_fanfare');
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);
this.scene.arenaBg.setVisible(false);
this.scene.ui.fadeIn(250).then(() => { this.scene.ui.fadeIn(250).then(() => {
this.scene.ui.showText(`${getUnlockableName(this.unlockable)}\nhas been unlocked.`, null, () => { this.scene.ui.showText(`${getUnlockableName(this.unlockable)}\nhas been unlocked.`, null, () => {
this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true)); this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));