diff --git a/src/phases.ts b/src/phases.ts index 9baeee3738c..5341dc33545 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -3486,7 +3486,6 @@ export class GameOverModifierRewardPhase extends ModifierRewardPhase { this.scene.addModifier(newModifier).then(() => { this.scene.playSound('level_up_fanfare'); this.scene.ui.setMode(Mode.MESSAGE); - this.scene.arenaBg.setVisible(false); this.scene.ui.fadeIn(250).then(() => { this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => { this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true)); @@ -3513,7 +3512,6 @@ export class RibbonModifierRewardPhase extends ModifierRewardPhase { this.scene.addModifier(newModifier).then(() => { this.scene.playSound('level_up_fanfare'); this.scene.ui.setMode(Mode.MESSAGE); - this.scene.arenaBg.setVisible(false); this.scene.ui.fadeIn(250).then(() => { this.scene.ui.showText(`${this.species.name} beat ${this.scene.gameMode.getName()} Mode for the first time!\nYou received ${newModifier.type.name}!`, null, () => { resolve(); @@ -3651,7 +3649,6 @@ export class UnlockPhase extends Phase { this.scene.gameData.unlocks[this.unlockable] = true; this.scene.playSound('level_up_fanfare'); this.scene.ui.setMode(Mode.MESSAGE); - this.scene.arenaBg.setVisible(false); this.scene.ui.fadeIn(250).then(() => { this.scene.ui.showText(`${getUnlockableName(this.unlockable)}\nhas been unlocked.`, null, () => { this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));