[Move] Implement Follow Me, Rage Powder, and Spotlight (#1834)
* Implement "Center of Attention" battler tag + moves * Powder immunity logic for Rage Powder * Center of Attention unit tests
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@ -1009,6 +1009,33 @@ export class PerishSongTag extends BattlerTag {
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}
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}
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/**
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* Applies the "Center of Attention" volatile status effect, the effect applied by Follow Me, Rage Powder, and Spotlight.
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* @see {@link https://bulbapedia.bulbagarden.net/wiki/Center_of_attention | Center of Attention}
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*/
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export class CenterOfAttentionTag extends BattlerTag {
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public powder: boolean;
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constructor(sourceMove: Moves) {
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super(BattlerTagType.CENTER_OF_ATTENTION, BattlerTagLapseType.TURN_END, 1, sourceMove);
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this.powder = (this.sourceMove === Moves.RAGE_POWDER);
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}
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/** "Center of Attention" can't be added if an ally is already the Center of Attention. */
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canAdd(pokemon: Pokemon): boolean {
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const activeTeam = pokemon.isPlayer() ? pokemon.scene.getPlayerField() : pokemon.scene.getEnemyField();
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return !activeTeam.find(p => p.getTag(BattlerTagType.CENTER_OF_ATTENTION));
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}
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onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, " became the center\nof attention!"));
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}
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}
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export class AbilityBattlerTag extends BattlerTag {
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public ability: Abilities;
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@ -1494,6 +1521,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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return new SturdyTag(sourceMove);
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case BattlerTagType.PERISH_SONG:
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return new PerishSongTag(turnCount);
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case BattlerTagType.CENTER_OF_ATTENTION:
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return new CenterOfAttentionTag(sourceMove);
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case BattlerTagType.TRUANT:
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return new TruantTag();
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case BattlerTagType.SLOW_START:
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@ -284,6 +284,10 @@ export default class Move implements Localizable {
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* @returns boolean
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*/
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isTypeImmune(type: Type): boolean {
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if (this.moveTarget === MoveTarget.USER) {
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return false;
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}
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switch (type) {
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case Type.GRASS:
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if (this.hasFlag(MoveFlags.POWDER_MOVE)) {
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@ -6301,7 +6305,7 @@ export function initMoves() {
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
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.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS),
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new SelfStatusMove(Moves.FOLLOW_ME, Type.NORMAL, -1, 20, -1, 2, 3)
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.unimplemented(),
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.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, true),
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new StatusMove(Moves.NATURE_POWER, Type.NORMAL, -1, 20, -1, 0, 3)
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.attr(NaturePowerAttr)
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.ignoresVirtual(),
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@ -6866,7 +6870,7 @@ export function initMoves() {
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.partial(),
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new SelfStatusMove(Moves.RAGE_POWDER, Type.BUG, -1, 20, -1, 2, 5)
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.powderMove()
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.unimplemented(),
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.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, true),
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new StatusMove(Moves.TELEKINESIS, Type.PSYCHIC, -1, 15, -1, 0, 5)
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.condition(failOnGravityCondition)
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.unimplemented(),
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@ -7434,7 +7438,7 @@ export function initMoves() {
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new AttackMove(Moves.LEAFAGE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 7)
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.makesContact(false),
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new StatusMove(Moves.SPOTLIGHT, Type.NORMAL, -1, 15, -1, 3, 7)
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.unimplemented(),
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.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false),
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new StatusMove(Moves.TOXIC_THREAD, Type.POISON, 100, 20, 100, 0, 7)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.attr(StatChangeAttr, BattleStat.SPD, -1),
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@ -58,5 +58,6 @@ export enum BattlerTagType {
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MAGNET_RISEN = "MAGNET_RISEN",
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MINIMIZED = "MINIMIZED",
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DESTINY_BOND = "DESTINY_BOND",
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CENTER_OF_ATTENTION = "CENTER_OF_ATTENTION",
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ICE_FACE = "ICE_FACE"
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}
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@ -19,7 +19,7 @@ import { biomeLinks, getBiomeName } from "./data/biomes";
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import { ModifierTier } from "./modifier/modifier-tier";
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import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import { BattlerTagLapseType, EncoreTag, HideSpriteTag as HiddenTag, ProtectedTag, TrappedTag } from "./data/battler-tags";
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import { BattlerTagLapseType, CenterOfAttentionTag, EncoreTag, HideSpriteTag as HiddenTag, ProtectedTag, TrappedTag } from "./data/battler-tags";
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import { getPokemonMessage, getPokemonNameWithAffix } from "./messages";
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import { Starter } from "./ui/starter-select-ui-handler";
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import { Gender } from "./data/gender";
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@ -2606,6 +2606,12 @@ export class MovePhase extends BattlePhase {
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if (moveTarget) {
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const oldTarget = moveTarget.value;
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this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, this.move.moveId, moveTarget));
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this.pokemon.getOpponents().forEach(p => {
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const redirectTag = p.getTag(CenterOfAttentionTag) as CenterOfAttentionTag;
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if (redirectTag && (!redirectTag.powder || (!this.pokemon.isOfType(Type.GRASS) && !this.pokemon.hasAbility(Abilities.OVERCOAT)))) {
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moveTarget.value = p.getBattlerIndex();
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}
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});
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//Check if this move is immune to being redirected, and restore its target to the intended target if it is.
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if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) || this.move.getMove().hasAttr(BypassRedirectAttr))) {
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//If an ability prevented this move from being redirected, display its ability pop up.
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@ -0,0 +1,166 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import {
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CommandPhase,
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SelectTargetPhase,
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TurnEndPhase,
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} from "#app/phases";
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import {Stat} from "#app/data/pokemon-stat";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattlerIndex } from "#app/battle.js";
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import { Abilities } from "#app/enums/abilities.js";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Follow Me", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
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});
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test(
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"move should redirect enemy attacks to the user",
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async () => {
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await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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expect(playerPokemon.length).toBe(2);
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playerPokemon.forEach(p => expect(p).not.toBe(undefined));
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon.length).toBe(2);
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enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
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playerPokemon.forEach(p => p.hp = 200);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FOLLOW_ME));
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(playerPokemon[0].hp).toBeLessThan(200);
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expect(playerPokemon[1].hp).toBe(200);
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}, TIMEOUT
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);
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test(
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"move should redirect enemy attacks to the first ally that uses it",
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async () => {
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await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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expect(playerPokemon.length).toBe(2);
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playerPokemon.forEach(p => expect(p).not.toBe(undefined));
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon.length).toBe(2);
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enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
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playerPokemon.forEach(p => p.hp = 200);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FOLLOW_ME));
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.FOLLOW_ME));
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await game.phaseInterceptor.to(TurnEndPhase);
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playerPokemon.sort((a, b) => a.getBattleStat(Stat.SPD) - b.getBattleStat(Stat.SPD));
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expect(playerPokemon[1].hp).toBeLessThan(200);
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expect(playerPokemon[0].hp).toBe(200);
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}, TIMEOUT
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);
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test(
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"move effect should be bypassed by Stalwart",
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async () => {
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.STALWART);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.QUICK_ATTACK ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
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await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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expect(playerPokemon.length).toBe(2);
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playerPokemon.forEach(p => expect(p).not.toBe(undefined));
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon.length).toBe(2);
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enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
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enemyPokemon.forEach(p => p.hp = 200);
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game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY);
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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// If redirection was bypassed, both enemies should be damaged
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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}, TIMEOUT
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);
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test(
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"move effect should be bypassed by Snipe Shot",
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async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.SNIPE_SHOT ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
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await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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expect(playerPokemon.length).toBe(2);
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playerPokemon.forEach(p => expect(p).not.toBe(undefined));
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon.length).toBe(2);
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enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
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enemyPokemon.forEach(p => p.hp = 200);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SNIPE_SHOT));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY);
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.SNIPE_SHOT));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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// If redirection was bypassed, both enemies should be damaged
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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}, TIMEOUT
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);
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});
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@ -0,0 +1,107 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import {
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CommandPhase,
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SelectTargetPhase,
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TurnEndPhase,
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} from "#app/phases";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattlerIndex } from "#app/battle.js";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Rage Powder", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
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});
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test(
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"move effect should be bypassed by Grass type",
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async () => {
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER ]);
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await game.startBattle([ Species.AMOONGUSS, Species.VENUSAUR ]);
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const playerPokemon = game.scene.getPlayerField();
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expect(playerPokemon.length).toBe(2);
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playerPokemon.forEach(p => expect(p).not.toBe(undefined));
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon.length).toBe(2);
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enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
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enemyPokemon.forEach(p => p.hp = 200);
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game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY);
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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// If redirection was bypassed, both enemies should be damaged
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
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}, TIMEOUT
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);
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test(
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"move effect should be bypassed by Overcoat",
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async () => {
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.OVERCOAT);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER ]);
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// Test with two non-Grass type player Pokemon
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await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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expect(playerPokemon.length).toBe(2);
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playerPokemon.forEach(p => expect(p).not.toBe(undefined));
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon.length).toBe(2);
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enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
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enemyPokemon.forEach(p => p.hp = 200);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
|
||||
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||
game.doSelectTarget(BattlerIndex.ENEMY);
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
|
||||
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||
game.doSelectTarget(BattlerIndex.ENEMY_2);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
// If redirection was bypassed, both enemies should be damaged
|
||||
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(200));
|
||||
}, TIMEOUT
|
||||
);
|
||||
});
|
|
@ -0,0 +1,111 @@
|
|||
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
import * as overrides from "#app/overrides";
|
||||
import {
|
||||
CommandPhase,
|
||||
SelectTargetPhase,
|
||||
TurnEndPhase,
|
||||
} from "#app/phases";
|
||||
import {Stat} from "#app/data/pokemon-stat";
|
||||
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
describe("Moves - Spotlight", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
|
||||
vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
|
||||
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
|
||||
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
|
||||
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
|
||||
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
});
|
||||
|
||||
test(
|
||||
"move should redirect attacks to the target",
|
||||
async () => {
|
||||
await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
expect(playerPokemon.length).toBe(2);
|
||||
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
expect(enemyPokemon.length).toBe(2);
|
||||
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
|
||||
|
||||
enemyPokemon.forEach(p => p.hp = 200);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPOTLIGHT));
|
||||
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||
game.doSelectTarget(BattlerIndex.ENEMY);
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
|
||||
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||
game.doSelectTarget(BattlerIndex.ENEMY_2);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(enemyPokemon[0].hp).toBeLessThan(200);
|
||||
expect(enemyPokemon[1].hp).toBe(200);
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
test(
|
||||
"move should cause other redirection moves to fail",
|
||||
async () => {
|
||||
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
|
||||
|
||||
await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
expect(playerPokemon.length).toBe(2);
|
||||
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
expect(enemyPokemon.length).toBe(2);
|
||||
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
|
||||
|
||||
enemyPokemon.forEach(p => p.hp = 200);
|
||||
|
||||
/**
|
||||
* Spotlight will target the slower enemy. In this situation without Spotlight being used,
|
||||
* the faster enemy would normally end up with the Center of Attention tag.
|
||||
*/
|
||||
enemyPokemon.sort((a, b) => b.getBattleStat(Stat.SPD) - a.getBattleStat(Stat.SPD));
|
||||
const spotTarget = enemyPokemon[1].getBattlerIndex();
|
||||
const attackTarget = enemyPokemon[0].getBattlerIndex();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPOTLIGHT));
|
||||
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||
game.doSelectTarget(spotTarget);
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.QUICK_ATTACK));
|
||||
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||
game.doSelectTarget(attackTarget);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(enemyPokemon[1].hp).toBeLessThan(200);
|
||||
expect(enemyPokemon[0].hp).toBe(200);
|
||||
}, TIMEOUT
|
||||
);
|
||||
});
|
|
@ -5,9 +5,11 @@ import {
|
|||
CommandPhase,
|
||||
EncounterPhase,
|
||||
FaintPhase,
|
||||
LoginPhase, NewBattlePhase,
|
||||
LoginPhase,
|
||||
NewBattlePhase,
|
||||
SelectStarterPhase,
|
||||
TitlePhase, TurnInitPhase,
|
||||
TurnStartPhase,
|
||||
} from "#app/phases";
|
||||
import BattleScene from "#app/battle-scene.js";
|
||||
import PhaseInterceptor from "#app/test/utils/phaseInterceptor";
|
||||
|
@ -29,6 +31,8 @@ import { GameDataType } from "#enums/game-data-type";
|
|||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { Species } from "#enums/species";
|
||||
import { Button } from "#enums/buttons";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
import TargetSelectUiHandler from "#app/ui/target-select-ui-handler.js";
|
||||
|
||||
/**
|
||||
* Class to manage the game state and transitions between phases.
|
||||
|
@ -168,6 +172,19 @@ export default class GameManager {
|
|||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Emulate a player's target selection after an attack is chosen,
|
||||
* usually called after {@linkcode doAttack} in a double battle.
|
||||
* @param {BattlerIndex} targetIndex the index of the attack target
|
||||
*/
|
||||
doSelectTarget(targetIndex: BattlerIndex) {
|
||||
this.onNextPrompt("SelectTargetPhase", Mode.TARGET_SELECT, () => {
|
||||
const handler = this.scene.ui.getHandler() as TargetSelectUiHandler;
|
||||
handler.setCursor(targetIndex);
|
||||
handler.processInput(Button.ACTION);
|
||||
}, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(TurnStartPhase));
|
||||
}
|
||||
|
||||
/** Faint all opponents currently on the field */
|
||||
async doKillOpponents() {
|
||||
await this.killPokemon(this.scene.currentBattle.enemyParty[0]);
|
||||
|
|
Loading…
Reference in New Issue