Nerf coin case item
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@ -683,7 +683,7 @@ export const modifierTypes = {
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AMULET_COIN: () => new ModifierType('Amulet Coin', 'Increases money rewards by 20%', (type, _args) => new Modifiers.MoneyMultiplierModifier(type)),
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AMULET_COIN: () => new ModifierType('Amulet Coin', 'Increases money rewards by 20%', (type, _args) => new Modifiers.MoneyMultiplierModifier(type)),
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GOLDEN_PUNCH: () => new PokemonHeldItemModifierType('Golden Punch', 'Grants 20% of damage inflicted as money', (type, args) => new Modifiers.DamageMoneyRewardModifier(type, (args[0] as Pokemon).id)),
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GOLDEN_PUNCH: () => new PokemonHeldItemModifierType('Golden Punch', 'Grants 20% of damage inflicted as money', (type, args) => new Modifiers.DamageMoneyRewardModifier(type, (args[0] as Pokemon).id)),
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COIN_CASE: () => new ModifierType('Coin Case', 'After every 10th battle, receive money equivalent to 20% of your money', (type, _args) => new Modifiers.MoneyInterestModifier(type)),
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COIN_CASE: () => new ModifierType('Coin Case', 'After every 10th battle, receive 10% of your money in interest', (type, _args) => new Modifiers.MoneyInterestModifier(type)),
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GRIP_CLAW: () => new ContactHeldItemTransferChanceModifierType('Grip Claw', 10),
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GRIP_CLAW: () => new ContactHeldItemTransferChanceModifierType('Grip Claw', 10),
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@ -1190,7 +1190,7 @@ export class MoneyInterestModifier extends PersistentModifier {
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apply(args: any[]): boolean {
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apply(args: any[]): boolean {
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const scene = args[0] as BattleScene;
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const scene = args[0] as BattleScene;
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const interestAmount = Math.floor(scene.money * 0.2 * this.getStackCount());
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const interestAmount = Math.floor(scene.money * 0.1 * this.getStackCount());
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scene.money += interestAmount;
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scene.money += interestAmount;
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scene.updateMoneyText();
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scene.updateMoneyText();
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scene.validateAchvs(MoneyAchv);
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scene.validateAchvs(MoneyAchv);
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