diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts index 4fcde32605e..ca404b8ed42 100644 --- a/src/modifier/modifier-type.ts +++ b/src/modifier/modifier-type.ts @@ -683,7 +683,7 @@ export const modifierTypes = { AMULET_COIN: () => new ModifierType('Amulet Coin', 'Increases money rewards by 20%', (type, _args) => new Modifiers.MoneyMultiplierModifier(type)), GOLDEN_PUNCH: () => new PokemonHeldItemModifierType('Golden Punch', 'Grants 20% of damage inflicted as money', (type, args) => new Modifiers.DamageMoneyRewardModifier(type, (args[0] as Pokemon).id)), - COIN_CASE: () => new ModifierType('Coin Case', 'After every 10th battle, receive money equivalent to 20% of your money', (type, _args) => new Modifiers.MoneyInterestModifier(type)), + COIN_CASE: () => new ModifierType('Coin Case', 'After every 10th battle, receive 10% of your money in interest', (type, _args) => new Modifiers.MoneyInterestModifier(type)), GRIP_CLAW: () => new ContactHeldItemTransferChanceModifierType('Grip Claw', 10), diff --git a/src/modifier/modifier.ts b/src/modifier/modifier.ts index fcde1cb4da8..0c88ab3ba05 100644 --- a/src/modifier/modifier.ts +++ b/src/modifier/modifier.ts @@ -1190,7 +1190,7 @@ export class MoneyInterestModifier extends PersistentModifier { apply(args: any[]): boolean { const scene = args[0] as BattleScene; - const interestAmount = Math.floor(scene.money * 0.2 * this.getStackCount()); + const interestAmount = Math.floor(scene.money * 0.1 * this.getStackCount()); scene.money += interestAmount; scene.updateMoneyText(); scene.validateAchvs(MoneyAchv);