[Bug] Fixing seed sower uturn switchout bug for trainer battles (#4113)

* refactor wildFlee for seed sower animation bug

* better naming functions

* review suggestions

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
DustinLin 2024-09-20 07:27:43 -07:00 committed by GitHub
parent 4feb45f532
commit 0eea2031fb
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5 changed files with 32 additions and 15 deletions

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@ -782,6 +782,14 @@ export default class BattleScene extends SceneBase {
return this.getPlayerField().find(p => p.isActive()); return this.getPlayerField().find(p => p.isActive());
} }
/**
* Finds the first {@linkcode Pokemon.isActive() | active PlayerPokemon} that isn't also currently switching out
* @returns Either the first {@linkcode PlayerPokemon} satisfying, or undefined if no player pokemon on the field satisfy
*/
getNonSwitchedPlayerPokemon(): PlayerPokemon | undefined {
return this.getPlayerField().find(p => p.isActive() && p.switchOutStatus === false);
}
/** /**
* Returns an array of PlayerPokemon of length 1 or 2 depending on if double battles or not * Returns an array of PlayerPokemon of length 1 or 2 depending on if double battles or not
* @returns array of {@linkcode PlayerPokemon} * @returns array of {@linkcode PlayerPokemon}
@ -799,6 +807,14 @@ export default class BattleScene extends SceneBase {
return this.getEnemyField().find(p => p.isActive()); return this.getEnemyField().find(p => p.isActive());
} }
/**
* Finds the first {@linkcode Pokemon.isActive() | active EnemyPokemon} pokemon from the enemy that isn't also currently switching out
* @returns Either the first {@linkcode EnemyPokemon} satisfying, or undefined if no player pokemon on the field satisfy
*/
getNonSwitchedEnemyPokemon(): EnemyPokemon | undefined {
return this.getEnemyField().find(p => p.isActive() && p.switchOutStatus === false);
}
/** /**
* Returns an array of EnemyPokemon of length 1 or 2 depending on if double battles or not * Returns an array of EnemyPokemon of length 1 or 2 depending on if double battles or not
* @returns array of {@linkcode EnemyPokemon} * @returns array of {@linkcode EnemyPokemon}

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@ -428,7 +428,7 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
moveAnim.bgSprite.setScale(1.25); moveAnim.bgSprite.setScale(1.25);
moveAnim.bgSprite.setAlpha(this.opacity / 255); moveAnim.bgSprite.setAlpha(this.opacity / 255);
scene.field.add(moveAnim.bgSprite); scene.field.add(moveAnim.bgSprite);
const fieldPokemon = scene.getEnemyPokemon() || scene.getPlayerPokemon(); const fieldPokemon = scene.getNonSwitchedEnemyPokemon() || scene.getNonSwitchedPlayerPokemon();
if (!isNullOrUndefined(priority)) { if (!isNullOrUndefined(priority)) {
scene.field.moveTo(moveAnim.bgSprite as Phaser.GameObjects.GameObject, priority!); scene.field.moveTo(moveAnim.bgSprite as Phaser.GameObjects.GameObject, priority!);
} else if (fieldPokemon?.isOnField()) { } else if (fieldPokemon?.isOnField()) {
@ -989,7 +989,7 @@ export abstract class BattleAnim {
const setSpritePriority = (priority: integer) => { const setSpritePriority = (priority: integer) => {
switch (priority) { switch (priority) {
case 0: case 0:
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon() || scene.getPlayerPokemon()!); // TODO: is this bang correct? scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getNonSwitchedEnemyPokemon() || scene.getNonSwitchedPlayerPokemon()!); // This bang assumes that if (the EnemyPokemon is undefined, then the PlayerPokemon function must return an object), correct assumption?
break; break;
case 1: case 1:
scene.field.moveTo(moveSprite, scene.field.getAll().length - 1); scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);

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@ -5221,7 +5221,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
switchOutTarget.leaveField(false); switchOutTarget.leaveField(false);
if (switchOutTarget.hp) { if (switchOutTarget.hp) {
switchOutTarget.setWildFlee(true);
user.scene.queueMessage(i18next.t("moveTriggers:fled", {pokemonName: getPokemonNameWithAffix(switchOutTarget)}), null, true, 500); user.scene.queueMessage(i18next.t("moveTriggers:fled", {pokemonName: getPokemonNameWithAffix(switchOutTarget)}), null, true, 500);
// in double battles redirect potential moves off fled pokemon // in double battles redirect potential moves off fled pokemon

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@ -99,7 +99,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
public luck: integer; public luck: integer;
public pauseEvolutions: boolean; public pauseEvolutions: boolean;
public pokerus: boolean; public pokerus: boolean;
public wildFlee: boolean; public switchOutStatus: boolean;
public evoCounter: integer; public evoCounter: integer;
public fusionSpecies: PokemonSpecies | null; public fusionSpecies: PokemonSpecies | null;
@ -145,7 +145,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.species = species; this.species = species;
this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL; this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
this.level = level; this.level = level;
this.wildFlee = false; this.switchOutStatus = false;
// Determine the ability index // Determine the ability index
if (abilityIndex !== undefined) { if (abilityIndex !== undefined) {
@ -343,7 +343,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
isAllowed(): boolean { isAllowed(): boolean {
const challengeAllowed = new Utils.BooleanHolder(true); const challengeAllowed = new Utils.BooleanHolder(true);
applyChallenges(this.scene.gameMode, ChallengeType.POKEMON_IN_BATTLE, this, challengeAllowed); applyChallenges(this.scene.gameMode, ChallengeType.POKEMON_IN_BATTLE, this, challengeAllowed);
return !this.wildFlee && challengeAllowed.value; return !this.isFainted() && challengeAllowed.value;
} }
isActive(onField?: boolean): boolean { isActive(onField?: boolean): boolean {
@ -2152,11 +2152,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* sets if the pokemon has fled (implies it's a wild pokemon) * sets if the pokemon is switching out (if it's a enemy wild implies it's going to flee)
* @param status - boolean * @param status - boolean
*/ */
setWildFlee(status: boolean): void { setSwitchOutStatus(status: boolean): void {
this.wildFlee = status; this.switchOutStatus = status;
} }
updateInfo(instant?: boolean): Promise<void> { updateInfo(instant?: boolean): Promise<void> {
@ -3384,6 +3384,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.updateFusionPalette(); this.updateFusionPalette();
} }
this.summonData = new PokemonSummonData(); this.summonData = new PokemonSummonData();
this.setSwitchOutStatus(false);
if (!this.battleData) { if (!this.battleData) {
this.resetBattleData(); this.resetBattleData();
} }
@ -3789,6 +3790,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.hideInfo(); this.hideInfo();
} }
this.scene.field.remove(this); this.scene.field.remove(this);
this.setSwitchOutStatus(true);
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true); this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
} }

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@ -50,7 +50,7 @@ describe("Moves - Dragon Tail", () => {
await game.phaseInterceptor.to(BerryPhase); await game.phaseInterceptor.to(BerryPhase);
const isVisible = enemyPokemon.visible; const isVisible = enemyPokemon.visible;
const hasFled = enemyPokemon.wildFlee; const hasFled = enemyPokemon.switchOutStatus;
expect(!isVisible && hasFled).toBe(true); expect(!isVisible && hasFled).toBe(true);
// simply want to test that the game makes it this far without crashing // simply want to test that the game makes it this far without crashing
@ -72,7 +72,7 @@ describe("Moves - Dragon Tail", () => {
await game.phaseInterceptor.to(BerryPhase); await game.phaseInterceptor.to(BerryPhase);
const isVisible = enemyPokemon.visible; const isVisible = enemyPokemon.visible;
const hasFled = enemyPokemon.wildFlee; const hasFled = enemyPokemon.switchOutStatus;
expect(!isVisible && hasFled).toBe(true); expect(!isVisible && hasFled).toBe(true);
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
}, TIMEOUT }, TIMEOUT
@ -97,9 +97,9 @@ describe("Moves - Dragon Tail", () => {
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
const isVisibleLead = enemyLeadPokemon.visible; const isVisibleLead = enemyLeadPokemon.visible;
const hasFledLead = enemyLeadPokemon.wildFlee; const hasFledLead = enemyLeadPokemon.switchOutStatus;
const isVisibleSec = enemySecPokemon.visible; const isVisibleSec = enemySecPokemon.visible;
const hasFledSec = enemySecPokemon.wildFlee; const hasFledSec = enemySecPokemon.switchOutStatus;
expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true); expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true);
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
@ -133,9 +133,9 @@ describe("Moves - Dragon Tail", () => {
await game.phaseInterceptor.to(BerryPhase); await game.phaseInterceptor.to(BerryPhase);
const isVisibleLead = enemyLeadPokemon.visible; const isVisibleLead = enemyLeadPokemon.visible;
const hasFledLead = enemyLeadPokemon.wildFlee; const hasFledLead = enemyLeadPokemon.switchOutStatus;
const isVisibleSec = enemySecPokemon.visible; const isVisibleSec = enemySecPokemon.visible;
const hasFledSec = enemySecPokemon.wildFlee; const hasFledSec = enemySecPokemon.switchOutStatus;
expect(!isVisibleLead && hasFledLead && !isVisibleSec && hasFledSec).toBe(true); expect(!isVisibleLead && hasFledLead && !isVisibleSec && hasFledSec).toBe(true);
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
expect(secPokemon.hp).toBeLessThan(secPokemon.getMaxHp()); expect(secPokemon.hp).toBeLessThan(secPokemon.getMaxHp());