[P3Bug][UI] Fix run history scrolling and other small bugs (#4326)

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MokaStitcher 2024-09-20 16:19:45 +02:00 committed by GitHub
parent 2610a64980
commit 4feb45f532
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GPG Key ID: B5690EEEBB952194
3 changed files with 29 additions and 23 deletions

View File

@ -13,7 +13,7 @@ import { RunEntry } from "../system/game-data";
import { PlayerGender } from "#enums/player-gender";
import { TrainerVariant } from "../field/trainer";
export type RunSelectCallback = (cursor: integer) => void;
export type RunSelectCallback = (cursor: number) => void;
export const RUN_HISTORY_LIMIT: number = 25;
@ -25,15 +25,15 @@ export const RUN_HISTORY_LIMIT: number = 25;
*/
export default class RunHistoryUiHandler extends MessageUiHandler {
private readonly maxRows = 3;
private runSelectContainer: Phaser.GameObjects.Container;
private runsContainer: Phaser.GameObjects.Container;
private runSelectMessageBox: Phaser.GameObjects.NineSlice;
private runSelectMessageBoxContainer: Phaser.GameObjects.Container;
private runs: RunEntryContainer[];
private runSelectCallback: RunSelectCallback | null;
private scrollCursor: integer = 0;
private scrollCursor: number = 0;
private cursorObj: Phaser.GameObjects.NineSlice | null;
@ -74,15 +74,15 @@ export default class RunHistoryUiHandler extends MessageUiHandler {
this.getUi().bringToTop(this.runSelectContainer);
this.runSelectContainer.setVisible(true);
this.populateRuns(this.scene);
this.populateRuns(this.scene).then(() => {
this.setScrollCursor(0);
this.setCursor(0);
this.setScrollCursor(0);
this.setCursor(0);
//Destroys the cursor if there are no runs saved so far.
if (this.runs.length === 0) {
this.clearCursor();
}
//Destroys the cursor if there are no runs saved so far.
if (this.runs.length === 0) {
this.clearCursor();
}
});
return true;
}
@ -122,13 +122,21 @@ export default class RunHistoryUiHandler extends MessageUiHandler {
success = this.setCursor(this.cursor - 1);
} else if (this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1);
} else if (this.runs.length > 1) {
// wrap around to the bottom
success = this.setCursor(Math.min(this.runs.length - 1, this.maxRows - 1));
success = this.setScrollCursor(Math.max(0, this.runs.length - this.maxRows)) || success;
}
break;
case Button.DOWN:
if (this.cursor < 2) {
if (this.cursor < Math.min(this.maxRows - 1, this.runs.length - this.scrollCursor - 1)) {
success = this.setCursor(this.cursor + 1);
} else if (this.scrollCursor < this.runs.length - 3) {
} else if (this.scrollCursor < this.runs.length - this.maxRows) {
success = this.setScrollCursor(this.scrollCursor + 1);
} else if (this.runs.length > 1) {
// wrap around to the top
success = this.setCursor(0);
success = this.setScrollCursor(0) || success;
}
break;
}
@ -218,6 +226,7 @@ export default class RunHistoryUiHandler extends MessageUiHandler {
override clear() {
super.clear();
this.runSelectContainer.setVisible(false);
this.setScrollCursor(0);
this.clearCursor();
this.runSelectCallback = null;
this.clearRuns();
@ -360,7 +369,7 @@ class RunEntryContainer extends Phaser.GameObjects.Container {
// The code here does not account for icon weirdness.
const pokemonIconsContainer = this.scene.add.container(140, 17);
data.party.forEach((p: PokemonData, i: integer) => {
data.party.forEach((p: PokemonData, i: number) => {
const iconContainer = this.scene.add.container(26 * i, 0);
iconContainer.setScale(0.75);
const pokemon = p.toPokemon(this.scene);

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@ -49,15 +49,11 @@ export default class RunInfoUiHandler extends UiHandler {
private runResultContainer: Phaser.GameObjects.Container;
private runInfoContainer: Phaser.GameObjects.Container;
private partyContainer: Phaser.GameObjects.Container;
private partyHeldItemsContainer: Phaser.GameObjects.Container;
private statsBgWidth: integer;
private partyContainerHeight: integer;
private partyContainerWidth: integer;
private hallofFameContainer: Phaser.GameObjects.Container;
private endCardContainer: Phaser.GameObjects.Container;
private partyInfo: Phaser.GameObjects.Container[];
private partyVisibility: Boolean;
private modifiersModule: any;
@ -863,7 +859,7 @@ export default class RunInfoUiHandler extends UiHandler {
private buttonCycleOption(button: Button) {
switch (button) {
case Button.CYCLE_FORM:
if (this.isVictory) {
if (this.isVictory && this.pageMode !== RunInfoUiMode.HALL_OF_FAME) {
if (!this.endCardContainer || !this.endCardContainer.visible) {
this.createVictorySplash();
this.endCardContainer.setVisible(true);
@ -877,7 +873,7 @@ export default class RunInfoUiHandler extends UiHandler {
}
break;
case Button.CYCLE_SHINY:
if (this.isVictory) {
if (this.isVictory && this.pageMode !== RunInfoUiMode.ENDING_ART) {
if (!this.hallofFameContainer.visible) {
this.hallofFameContainer.setVisible(true);
this.pageMode = RunInfoUiMode.HALL_OF_FAME;
@ -888,7 +884,7 @@ export default class RunInfoUiHandler extends UiHandler {
}
break;
case Button.CYCLE_ABILITY:
if (this.runInfo.modifiers.length !== 0) {
if (this.runInfo.modifiers.length !== 0 && this.pageMode === RunInfoUiMode.MAIN) {
if (this.partyVisibility) {
this.showParty(false);
} else {

View File

@ -139,7 +139,8 @@ const noTransitionModes = [
Mode.TEST_DIALOGUE,
Mode.AUTO_COMPLETE,
Mode.ADMIN,
Mode.MYSTERY_ENCOUNTER
Mode.MYSTERY_ENCOUNTER,
Mode.RUN_INFO
];
export default class UI extends Phaser.GameObjects.Container {