[Balance] Quick Adjustments to Rogue Tier Items (#2634)
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@ -1513,11 +1513,11 @@ const modifierPool: ModifierPool = {
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new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
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new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
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new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
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new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
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new WeightedModifierType(modifierTypes.LOCK_CAPSULE, 3),
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new WeightedModifierType(modifierTypes.LOCK_CAPSULE, 3),
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new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, 9),
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new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, 8),
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new WeightedModifierType(modifierTypes.FORM_CHANGE_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 5, 20),
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new WeightedModifierType(modifierTypes.FORM_CHANGE_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 6, 24),
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new WeightedModifierType(modifierTypes.MEGA_BRACELET, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 8, 32),
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new WeightedModifierType(modifierTypes.MEGA_BRACELET, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 9, 36),
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new WeightedModifierType(modifierTypes.DYNAMAX_BAND, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 8, 32),
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new WeightedModifierType(modifierTypes.DYNAMAX_BAND, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 9, 36),
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new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(3 - rerollCount * 2, 0) : 0, 3),
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new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(3 - rerollCount * 1, 0) : 0, 3),
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].map(m => {
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].map(m => {
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m.setTier(ModifierTier.ROGUE); return m;
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m.setTier(ModifierTier.ROGUE); return m;
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}),
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}),
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