import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Arena - Gravity", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.moveset([Moves.TACKLE, Moves.GRAVITY, Moves.FISSURE])
.ability(Abilities.UNNERVE)
.enemyAbility(Abilities.BALL_FETCH)
.enemySpecies(Species.SHUCKLE)
.enemyMoveset(Moves.SPLASH);
// Reference: https://bulbapedia.bulbagarden.net/wiki/Gravity_(move)
it("non-OHKO move accuracy is multiplied by 1.67", async () => {
const moveToCheck = allMoves[Moves.TACKLE];
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
// Setup Gravity on first turn
await game.startBattle([Species.PIKACHU]);
game.move.select(Moves.GRAVITY);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
// Use non-OHKO move on second turn
await game.toNextTurn();
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 1.67);
it("OHKO move accuracy is not affected", async () => {
game.override.startingLevel(5);
game.override.enemyLevel(5);
/** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */
const moveToCheck = allMoves[Moves.FISSURE];
// Use OHKO move on second turn
game.move.select(Moves.FISSURE);
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(30);
describe("Against flying types", () => {
it("can be hit by ground-type moves now", async () => {
.startingLevel(5)
.enemyLevel(5)
.enemySpecies(Species.PIDGEOT)
.moveset([Moves.GRAVITY, Moves.EARTHQUAKE]);
const pidgeot = game.scene.getEnemyPokemon()!;
vi.spyOn(pidgeot, "getAttackTypeEffectiveness");
// Try earthquake on 1st turn (fails!);
game.move.select(Moves.EARTHQUAKE);
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(0);
// Setup Gravity on 2nd turn
// Use ground move on 3rd turn
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(1);
it("keeps super-effective moves super-effective after using gravity", async () => {
.moveset([Moves.GRAVITY, Moves.THUNDERBOLT]);
// Setup Gravity on 1st turn
// Use electric move on 2nd turn
game.move.select(Moves.THUNDERBOLT);
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(2);