import { allMoves } from "#app/data/move"; import { Abilities } from "#app/enums/abilities"; import { ArenaTagType } from "#app/enums/arena-tag-type"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Arena - Gravity", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .moveset([Moves.TACKLE, Moves.GRAVITY, Moves.FISSURE]) .ability(Abilities.UNNERVE) .enemyAbility(Abilities.BALL_FETCH) .enemySpecies(Species.SHUCKLE) .enemyMoveset(Moves.SPLASH); }); // Reference: https://bulbapedia.bulbagarden.net/wiki/Gravity_(move) it("non-OHKO move accuracy is multiplied by 1.67", async () => { const moveToCheck = allMoves[Moves.TACKLE]; vi.spyOn(moveToCheck, "calculateBattleAccuracy"); // Setup Gravity on first turn await game.startBattle([Species.PIKACHU]); game.move.select(Moves.GRAVITY); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use non-OHKO move on second turn await game.toNextTurn(); game.move.select(Moves.TACKLE); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 1.67); }); it("OHKO move accuracy is not affected", async () => { game.override.startingLevel(5); game.override.enemyLevel(5); /** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */ const moveToCheck = allMoves[Moves.FISSURE]; vi.spyOn(moveToCheck, "calculateBattleAccuracy"); // Setup Gravity on first turn await game.startBattle([Species.PIKACHU]); game.move.select(Moves.GRAVITY); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use OHKO move on second turn await game.toNextTurn(); game.move.select(Moves.FISSURE); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(30); }); describe("Against flying types", () => { it("can be hit by ground-type moves now", async () => { game.override .startingLevel(5) .enemyLevel(5) .enemySpecies(Species.PIDGEOT) .moveset([Moves.GRAVITY, Moves.EARTHQUAKE]); await game.startBattle([Species.PIKACHU]); const pidgeot = game.scene.getEnemyPokemon()!; vi.spyOn(pidgeot, "getAttackTypeEffectiveness"); // Try earthquake on 1st turn (fails!); game.move.select(Moves.EARTHQUAKE); await game.phaseInterceptor.to(TurnEndPhase); expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(0); // Setup Gravity on 2nd turn await game.toNextTurn(); game.move.select(Moves.GRAVITY); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use ground move on 3rd turn await game.toNextTurn(); game.move.select(Moves.EARTHQUAKE); await game.phaseInterceptor.to(TurnEndPhase); expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(1); }); it("keeps super-effective moves super-effective after using gravity", async () => { game.override .startingLevel(5) .enemyLevel(5) .enemySpecies(Species.PIDGEOT) .moveset([Moves.GRAVITY, Moves.THUNDERBOLT]); await game.startBattle([Species.PIKACHU]); const pidgeot = game.scene.getEnemyPokemon()!; vi.spyOn(pidgeot, "getAttackTypeEffectiveness"); // Setup Gravity on 1st turn game.move.select(Moves.GRAVITY); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use electric move on 2nd turn await game.toNextTurn(); game.move.select(Moves.THUNDERBOLT); await game.phaseInterceptor.to(TurnEndPhase); expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(2); }); }); });