mirror of https://github.com/PCSX2/pcsx2.git
Updated Installing on Linux (markdown)
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@ -18,7 +18,7 @@ This is intended to give you an idea of how to compile PCSX2 from git in Linux.
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`gcc`, `gcc-multilib`, `g++`, `g++-multilib`, `cmake`
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#### 32-bit libraries on x86_64
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`libaio-dev:i386`, `libbz2-dev:i386`, `libcggl:i386`, `libegl1-mesa-dev:i386`, `libglew-dev:i386`, `libgles2-mesa-dev`, `libgtk2.0-dev:i386`, `libjpeg-dev:i386`, `libsdl1.2-dev:i386`, `libsoundtouch-dev:i386`, `libsparsehash-dev`, `libwxgtk2.8-dev:i386`, `nvidia-cg-toolkit`, `portaudio19-dev:i386`, `zlib1g-dev:i386`
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`libaio-dev:i386`, `libbz2-dev:i386`, `libcggl:i386`, `libegl1-mesa-dev:i386`, `libglew-dev:i386`, `libgles2-mesa-dev`, `libgtk2.0-dev:i386`, `libjpeg-dev:i386`, `libsdl1.2-dev:i386`, `libsoundtouch-dev:i386`, `libwxgtk3.0-dev:i386`, `nvidia-cg-toolkit`, `portaudio19-dev:i386`, `zlib1g-dev:i386`
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### Arch Linux build dependencies
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@ -78,6 +78,7 @@ Expert options for package creation
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- Enable package mode : follow the FHS for distribution `-DPACKAGE_MODE=TRUE`
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- Plugin install path in package mode : `-DPLUGIN_DIR="/usr/lib/pcsx2"`
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- GameDB install path in package mode : `-DGAMEINDEX_DIR="/usr/share/games/pcsx2"`
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- Documentation install path in package mode : `-DDOC_DIR="/usr/share/doc/pcsx2"`
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- GLSL shader install directory : `-DGLSL_SHADER_DIR="/usr/share/games/pcsx2"`
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- Update po (translation file) : `-DCMAKE_BUILD_PO=TRUE`
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- Rebuild shader : `-DREBUILD_SHADER=TRUE`
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