diff --git a/Installing-on-Linux.md b/Installing-on-Linux.md index 5d09e85..35390cc 100644 --- a/Installing-on-Linux.md +++ b/Installing-on-Linux.md @@ -18,7 +18,7 @@ This is intended to give you an idea of how to compile PCSX2 from git in Linux. `gcc`, `gcc-multilib`, `g++`, `g++-multilib`, `cmake` #### 32-bit libraries on x86_64 -`libaio-dev:i386`, `libbz2-dev:i386`, `libcggl:i386`, `libegl1-mesa-dev:i386`, `libglew-dev:i386`, `libgles2-mesa-dev`, `libgtk2.0-dev:i386`, `libjpeg-dev:i386`, `libsdl1.2-dev:i386`, `libsoundtouch-dev:i386`, `libsparsehash-dev`, `libwxgtk2.8-dev:i386`, `nvidia-cg-toolkit`, `portaudio19-dev:i386`, `zlib1g-dev:i386` +`libaio-dev:i386`, `libbz2-dev:i386`, `libcggl:i386`, `libegl1-mesa-dev:i386`, `libglew-dev:i386`, `libgles2-mesa-dev`, `libgtk2.0-dev:i386`, `libjpeg-dev:i386`, `libsdl1.2-dev:i386`, `libsoundtouch-dev:i386`, `libwxgtk3.0-dev:i386`, `nvidia-cg-toolkit`, `portaudio19-dev:i386`, `zlib1g-dev:i386` ### Arch Linux build dependencies @@ -78,6 +78,7 @@ Expert options for package creation - Enable package mode : follow the FHS for distribution `-DPACKAGE_MODE=TRUE` - Plugin install path in package mode : `-DPLUGIN_DIR="/usr/lib/pcsx2"` - GameDB install path in package mode : `-DGAMEINDEX_DIR="/usr/share/games/pcsx2"` +- Documentation install path in package mode : `-DDOC_DIR="/usr/share/doc/pcsx2"` - GLSL shader install directory : `-DGLSL_SHADER_DIR="/usr/share/games/pcsx2"` - Update po (translation file) : `-DCMAKE_BUILD_PO=TRUE` - Rebuild shader : `-DREBUILD_SHADER=TRUE`