mirror of https://github.com/PCSX2/pcsx2.git
16431653e4
Fast floating point behaviour can optimise out handling for special floating point values e.g. NaNs. As GSdx needs to handle NaNs in a few places, precise floating point behaviour should be used instead. Fixes a flashlight regression in Silent Hill 2/3 that was caused by VS2019 optimising out NaN handling. |
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ProjectRootDir.props | ||
avx2.props | ||
common.props | ||
debug.props | ||
release.props | ||
sse2.props | ||
sse4.props | ||
x64.props | ||
x86.props |