PCSX2 - The Playstation 2 Emulator
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Jake.Stine fb4fcc7d29 Changed some code around in microVU that was causing 10+ minute link times in Release builds (LTCG mode), also added some new x86Emitter cleanups along the way. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1374 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 22:49:06 +00:00
3rdparty Some work on variable type consistancy, and getting rid of 64 bit processor checks. 2009-05-17 21:57:24 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common microVU/pcsx2: 2009-06-03 23:51:23 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Changed some code around in microVU that was causing 10+ minute link times in Release builds (LTCG mode), also added some new x86Emitter cleanups along the way. :) 2009-06-16 22:49:06 +00:00
plugins xpad: fixed a crash that happened when subclassing an opengl window, also got rid of mfc. 2009-06-16 02:28:43 +00:00
build.rb Linux: Experimental - Add a alternate, more flexible, build script written in Ruby. 2009-06-14 09:41:33 +00:00
build.sh ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). 2009-05-23 11:57:28 +00:00
pcsx2_suite_2008.sln Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs. 2009-05-06 02:15:43 +00:00