pcsx2/plugins/zzogl-pg/opengl
gregory.hainaut fa4b9cb1a8 zzogl: bump the version to 0.4 because of the previous merge
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5167 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 21:53:00 +00:00
..
Linux zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Win32 zzogl: fix Visual studio build. thank Miseru for the patch 2012-04-18 17:01:24 +00:00
ZeroGSShaders cmake: 2012-04-17 17:06:58 +00:00
ctx0 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
ctx1 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
CMakeLists.txt zzogl: bump the version to 0.4 because of the previous merge 2012-04-19 21:53:00 +00:00
CRC.h GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place. 2010-11-07 04:45:10 +00:00
GLWin.h zzogl-pg: import GSdump feature from GSdx 2012-04-07 21:23:01 +00:00
GLWin32.cpp GSdx: Better hackfix for Dragon Ball Z Budokai Tenkaichi 3, missing body parts still happened sometimes. Thanks to miseru99 for the initial patch and testing. 2011-06-12 22:07:59 +00:00
GLWinX11.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
GS.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
GSDump.cpp zzogl-pg: import GSdump feature from GSdx 2012-04-07 21:23:01 +00:00
GSDump.h zzogl-pg: import GSdump feature from GSdx 2012-04-07 21:23:01 +00:00
GSmain.cpp zzogl: bump the version to 0.4 because of the previous merge 2012-04-19 21:53:00 +00:00
GifTransfer.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
GifTransfer.h GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
HostMemory.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
HostMemory.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Mem.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Mem.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Mem_Swizzle.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Mem_Swizzle.h GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem_Tables.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Mem_Transmit.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Profile.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
Profile.h Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
README.txt Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
Regs.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Regs.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Util.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZClut.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZClut.h GregMiscellaneous:zzogl-pg: 2010-10-20 09:09:31 +00:00
ZZDepthTargets.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZGl.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZHacks.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZHacks.h copyright: 2012-04-12 06:30:35 +00:00
ZZKeyboard.cpp zzogl-pg: import GSdump feature from GSdx 2012-04-07 21:23:01 +00:00
ZZLog.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZLog.h GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place. 2010-11-07 04:45:10 +00:00
ZZMemoryTargets.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZRenderTargets.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglCRTC.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglCRTC.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglCreate.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglDrawing.cpp zzogl: Replace a function by a macro. fix gcc-4.6 issue. 2011-04-27 17:49:34 +00:00
ZZoglDrawing.h zzogl: Replace a function by a macro. fix gcc-4.6 issue. 2011-04-27 17:49:34 +00:00
ZZoglFlush.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglFlush.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglFlushHack.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglFlushHack.h Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
ZZoglMath.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglMem.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglMem.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglSave.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglShaders.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglShaders.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglShadersGLSL.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
ZZoglShoots.cpp zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
ZZoglShoots.h GregMiscellaneous: zzogl-pg: 2010-10-17 15:49:34 +00:00
ZZoglVB.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglVB.h Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
buildshaders.bat Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
common.h copyright: 2012-04-12 06:30:35 +00:00
glprocs.c zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
linux_replay.cpp copyright: 2012-04-12 06:30:35 +00:00
ps2hw.dat zzogl-pg: Copy the modified ps2hw.dat file in as well. 2010-08-18 12:44:45 +00:00
ps2hw.fx copyright: 2012-04-12 17:52:43 +00:00
ps2hw.glsl zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
rasterfont.cpp zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh copyright: 2012-04-12 06:30:35 +00:00
targets.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
targets.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
x86-32.S GregMiscellaneous: zzogl-pg: Nice comment to decipher asm code. 2010-09-28 19:36:23 +00:00
x86-32.asm Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
x86.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
x86.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
zerogs.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
zerogs.h zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
zpipe.cpp GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
zpipe.h GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.