mirror of https://github.com/PCSX2/pcsx2.git
52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _SAMPLPROF_H_
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#define _SAMPLPROF_H_
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#include "Common.h"
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// The profiler does not have a Linux version yet.
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// So for now we turn it into duds for non-Win32 platforms.
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#ifdef WIN32
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void ProfilerInit();
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void ProfilerTerm();
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void ProfilerSetEnabled(bool Enabled);
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void ProfilerRegisterSource(const char* Name, const void* buff, u32 sz);
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void ProfilerRegisterSource(const char* Name, const void* function);
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void ProfilerTerminateSource( const char* Name );
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void ProfilerRegisterSource(const wxString& Name, const void* buff, u32 sz);
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void ProfilerRegisterSource(const wxString& Name, const void* function);
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void ProfilerTerminateSource( const wxString& Name );
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#else
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// Disables the profiler in Debug & Linux builds.
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// Profiling info in debug builds isn't much use anyway and the console
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// popups are annoying when you're trying to trace debug logs and stuff.
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#define ProfilerInit() (void)0
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#define ProfilerTerm() (void)0
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#define ProfilerSetEnabled 0&&
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#define ProfilerRegisterSource 0&&
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#define ProfilerTerminateSource 0&&
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#endif
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#endif
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