pcsx2/pcsx2
ramapcsx2.code 86a5933f91 Left this in by accident.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5782 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 09:12:18 +00:00
..
CDVD CDVD/BIOS/NVM: When creating a blank NVM file, write a dummy value to the ILink area. This is read by Age of Empires 2 and fails to load if it doesn't exist. 2013-08-19 21:13:21 +00:00
DebugTools PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise. 2011-02-01 01:24:37 +00:00
Docs Cleanup part 2: Renamed the readme and faq where they're referred and upped the trunk version to 1.1.0 2012-08-04 15:37:50 +00:00
IPU all: gcc warning clean round 4 2013-07-03 18:42:05 +00:00
Linux Backport the NRG fix to trunk. 2012-12-28 13:41:43 +00:00
RDebug Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
System Finishing up widescreen patch support: Add GUI toggle and connect it. 2013-08-14 09:48:36 +00:00
Utilities Changed the FastFormatString functions into nifty little classes that use TLS for their buffer workspaces. Result: a fully concurrent printf with zero malloc/free overhead. Use the pxsFmt macro for them -- which is a fully working alternative to wxsFormat(). 2010-08-03 22:18:19 +00:00
ZipTools copyright: 2012-04-12 06:30:35 +00:00
gui Left this in by accident. 2013-12-30 09:12:18 +00:00
ps2 Core: Changed when scratchpad DMA waits on the VU1 thread with MTVU active, might fix/speed up something. 2012-12-21 00:46:16 +00:00
windows Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name. 2013-11-27 16:53:36 +00:00
x86 EE: Whoops! Fairly major oversight in the COP2 flag delay logging code causing false positives. 2013-11-03 19:59:34 +00:00
AsyncFileReader.h Fix for blockdumps, thanks gigaherz. 2013-01-19 19:33:10 +00:00
CMakeLists.txt clean (some) gdb warning: round 1 2013-06-28 10:43:50 +00:00
COP0.cpp Made 2 spamming logs go to DbgCon and fixed a few compiler warnings. 2011-02-26 01:18:56 +00:00
COP0.h * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
COP2.cpp VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running". 2012-04-07 01:48:34 +00:00
Cache.cpp Minor EE Cache emulation changes (No fixes) 2011-04-30 22:19:20 +00:00
Cache.h Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
Common.h * Redid the VIFunpacker's wrapped memory address detection (a bit more compact now) 2010-08-24 17:53:27 +00:00
Config.h Finishing up widescreen patch support: Add GUI toggle and connect it. 2013-08-14 09:48:36 +00:00
Counters.cpp Preliminary NTSC progressive scan support. 2012-04-26 17:07:36 +00:00
Counters.h MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
Dmac.h microVU: 2013-03-11 21:54:05 +00:00
Dump.cpp * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
Dump.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Elfheader.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
Elfheader.h Reload disc info as needed, gets some "codebreaker" ELF which switches to the normal boot sequence after a while closer to working. 2010-05-28 12:13:51 +00:00
FPU.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
FiFo.cpp Gif Unit/VIF: Fix up some bits from r5551. Fixes SSX 3 and Charlie and the Chocolate Factory. 2013-02-10 15:06:10 +00:00
GS.cpp GIF Unit: Gave it some timing, kind of. Well the APATH and OPH flags in GIF Stat will now pretend it's transferring anyway, this makes games that read these flags and expect to see them busy very happy indeed. (187 Ride or Die as an example). 2013-02-08 23:41:28 +00:00
GS.h Preliminary NTSC progressive scan support. 2012-04-26 17:07:36 +00:00
GSState.cpp Refactoring: 2010-08-09 04:10:38 +00:00
GameDatabase.cpp Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
GameDatabase.h * Fix patches, which were broken in r3398 (they weren't being applied). 2010-07-07 07:41:44 +00:00
Gif.cpp Gif/Path3 Masking: Fixed a bug introduced in r5759 stopping SSX On Tour from loading. 2013-12-05 23:17:58 +00:00
Gif.h Path3 Masking: Games should no longer need the EE Timing fix. General fixes for Need for Speed Underground 2 and other games affected by the change. Hopefully Outrun and Terminator 3 will be ok now too, no promises (as i don't have the games) 2012-05-23 16:22:03 +00:00
Gif_Logger.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Gif_Unit.cpp Path3 Masking: Games should no longer need the EE Timing fix. General fixes for Need for Speed Underground 2 and other games affected by the change. Hopefully Outrun and Terminator 3 will be ok now too, no promises (as i don't have the games) 2012-05-23 16:22:03 +00:00
Gif_Unit.h Path3 Masking: Fixed up some issues causing Gunfighter 2 not to work. Closes Issue 1445 2013-11-05 14:40:25 +00:00
Hardware.h Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;) 2010-07-22 12:20:11 +00:00
Hw.cpp microVU: 2013-03-11 21:54:05 +00:00
Hw.h Minor cleanups for the new virtual memory alloc/reserve system: 2010-12-30 06:21:07 +00:00
HwRead.cpp DMA/Path3 Masking: Shameful hack to make Wallace & Gromit in Project Zoo work. Game does something stupid, not sure how we will resolve it properly, but this will be harmless to any games not using Path3 masking. 2013-04-13 22:04:35 +00:00
HwWrite.cpp spu2x: array out of bond (-1) 2013-09-10 11:41:11 +00:00
Interpreter.cpp newHostVM: 2010-11-03 14:18:30 +00:00
IopBios.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
IopBios.h Implemented a better "host:" rewrite system, which takes the path of the elf being loaded as the root of the virtual "host:". This is the same behaviour as pc-side ps2link clients. The code could probably be cleaned up a lot or made more configurable, if someone wants to improve it. 2010-06-26 21:17:21 +00:00
IopCommon.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopCounters.cpp * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
IopCounters.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopDma.cpp SIF: Better fix in place for random hangs, Tom Clancy Rainbow Six Lockdown now Playable. 2011-08-23 18:30:40 +00:00
IopDma.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopHw.cpp Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago). 2010-09-23 19:44:55 +00:00
IopHw.h Get some PSX mode logging to work again. We currently freeze with it reading the GPU_STATUS register as all 0. 2011-08-29 18:32:27 +00:00
IopIrq.cpp Tests with Grandia Extreme's debugger suggest that SBUS interrupts *never* fire. 2012-03-14 13:10:14 +00:00
IopMem.cpp Big gif transfer code rewrite! 2011-07-24 13:02:50 +00:00
IopMem.h newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up. 2010-11-15 14:05:02 +00:00
IopModuleNames.cpp Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
IopSio2.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopSio2.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
MMI.cpp Couple clarifications and fixed warnings. 2011-02-26 03:20:58 +00:00
MTGS.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
MTVU.cpp MTVU: Move code out of header. 2012-04-06 11:34:02 +00:00
MTVU.h copyright: 2012-04-12 06:30:35 +00:00
Mdec.cpp spu2-x: Misc Alsa stuff. Added a few missing files into the pcsx2 codeblocks project. 2010-10-13 09:15:54 +00:00
Mdec.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Memory.cpp all: gcc warning clean round 4 2013-07-03 18:42:05 +00:00
Memory.h Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
MemoryTypes.h newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up. 2010-11-15 14:05:02 +00:00
MultipartFileReader.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
NakedAsm.h Added a threadless state managed IPU. The code is still in it's early stages and will now be worked on to optimize for speed. The first optimization is to increase the read size in Vlc.h from 32 bit to 64 bit. 2010-07-26 10:18:28 +00:00
OutputIsoFile.cpp async-iso: linux. Create an empty FlatFileReader implementation. It will be completed later based on http://code.google.com/p/kernel/wiki/AIOUserGuide 2012-12-03 19:53:27 +00:00
Patch.cpp pcsx2: redo cheat loading on linux. Now it will be fully case insensitive. 2013-05-27 16:41:22 +00:00
Patch.h pcsx2 gui: 2013-05-23 20:03:10 +00:00
Patch_Memory.cpp Cleanup patch.cpp... 2010-05-17 05:18:11 +00:00
Patch_Obsolete.h Cleanup patch.cpp... 2010-05-17 05:18:11 +00:00
PathDefs.h pcsx2 gui: 2013-05-23 20:03:10 +00:00
Pcsx2Config.cpp pcsx2: fix 4 arrays out of bond 2013-09-05 20:01:47 +00:00
PluginManager.cpp pcsx2: gcc warning round 3 2013-06-30 11:43:12 +00:00
Plugins.h (Patch by KrossX): Fixed multitap (e.g. Timesplitters), New: support raw PSX memcards (mcd/mcr), Fixed issues with pad 2 (e.g. issue 1326). 2013-04-27 16:24:02 +00:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
PrecompiledHeader.h clean (some) gdb warning: round 1 2013-06-28 10:43:50 +00:00
R3000A.cpp UI bugfix for speedhacks being improperly applied even when speedhacks were disabled. 2010-09-29 13:48:36 +00:00
R3000A.h newHostVM: improving error handling and memory management (WIP) 2010-10-28 13:14:18 +00:00
R3000AInterpreter.cpp newHostVM: 2010-11-03 14:18:30 +00:00
R3000AOpcodeTables.cpp R3000A: rewrote module import table hooks for more extensive HLE in the near future. 2010-05-04 15:03:16 +00:00
R5900.cpp VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running". 2012-04-07 01:48:34 +00:00
R5900.h VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running". 2012-04-07 01:48:34 +00:00
R5900Exceptions.h Mostly-new host exception system (host meaning the C++ / SEH exceptions, not the VM's PS2/MIPS exceptions). Main purpose is to make specifying diagnostic and end-user messages more sane. Secondary goal was to remove the need for C++ multiple and virtual inheritance, which are buggy in MSVC still, and problematic even when they aren't buggy. 2010-06-28 18:03:54 +00:00
R5900OpcodeImpl.cpp pcsx2: gcc warning round 3 2013-06-30 11:43:12 +00:00
R5900OpcodeTables.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
R5900OpcodeTables.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
SPR.cpp Core: Changed when scratchpad DMA waits on the VU1 thread with MTVU active, might fix/speed up something. 2012-12-21 00:46:16 +00:00
SPR.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
SamplProf.h newHostVM: 2010-11-03 14:18:30 +00:00
SaveState.cpp Added a workaround for the savestate freeze bug in Gust games when the MTVU speedhack is active. 2011-12-29 17:08:17 +00:00
SaveState.h VIF/VU: Removed all the everblue crap, found another way of doing it. As the savestate bummp wasn't needed anymore, i've put it back again. savestate users rejoyce? 2013-02-05 23:30:25 +00:00
ShiftJisToUnicode.cpp [copyright] 2010-07-09 15:36:09 +00:00
Sif.cpp Changed SIF and IPU macros for hw register mappings into references. (-> into .) 2010-09-05 02:51:36 +00:00
Sif.h - Fixed an assert in the first time wizard and added a note about the portable.ini 2011-02-26 19:02:25 +00:00
Sif0.cpp Tests with Grandia Extreme's debugger suggest that SBUS interrupts *never* fire. 2012-03-14 13:10:14 +00:00
Sif1.cpp Thats better, winmerge helps! 2011-08-23 18:37:04 +00:00
Sifcmd.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Sio.cpp SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear! 2013-12-29 21:57:17 +00:00
Sio.h SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear! 2013-12-29 21:57:17 +00:00
SourceLog.cpp pcsx2 i18n: 2011-02-25 18:16:53 +00:00
Stats.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Stats.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
SysForwardDefs.h Added a new variable for defining a 'release to public' build which replaces the automatic system we had before. The automatic system doesn't work well with planned updates. 2012-10-18 20:49:53 +00:00
System.cpp clean (some) gdb warning: round 1 2013-06-28 10:43:50 +00:00
System.h spu2x: array out of bond (-1) 2013-09-10 11:41:11 +00:00
VU.h microVU: 2013-03-11 21:54:05 +00:00
VU0.cpp -Bumped savestate version, forgot to do that in my last commit. 2012-04-07 12:27:19 +00:00
VU0micro.cpp VIF: EXPERIMENTAL, NOT SANITY CHECKED: Delayed VU execution until the next flush, mpg, microprogram call or (as a fallback) end of dma packet to deal with cases like MSCAL, UNPACK, MSCAL (expects the first program to receive the unpack data). 2012-09-05 20:13:50 +00:00
VU0microInterp.cpp microVU: 2013-03-11 21:54:05 +00:00
VU1micro.cpp VIF: EXPERIMENTAL, NOT SANITY CHECKED: Delayed VU execution until the next flush, mpg, microprogram call or (as a fallback) end of dma packet to deal with cases like MSCAL, UNPACK, MSCAL (expects the first program to receive the unpack data). 2012-09-05 20:13:50 +00:00
VU1microInterp.cpp microVU: 2013-03-11 21:54:05 +00:00
VUflags.cpp Refactoring: 2010-08-09 04:10:38 +00:00
VUflags.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
VUmicro.cpp Add a dev notice for a tweak point with VU0 Macro/Micro updates. 2012-11-13 16:47:51 +00:00
VUmicro.h pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
VUmicroMem.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
VUops.cpp Implemented VI Backing up for branch instructions on the VU Interpreter. Fixes Kingdom Hearts 2 and possibly others when running off the interpreters. 2013-02-24 18:58:52 +00:00
VUops.h General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details: 2010-08-27 03:21:16 +00:00
Vif.cpp VIF: Put in a check to make sure VIF doesn't break during a FIFO write. 2013-02-18 21:17:35 +00:00
Vif.h VIF: Put in a check to make sure VIF doesn't break during a FIFO write. 2013-02-18 21:17:35 +00:00
Vif0_Dma.cpp VIF: Put in a check to make sure VIF doesn't break during a FIFO write. 2013-02-18 21:17:35 +00:00
Vif1_Dma.cpp Path3 Masking: Fixed up some issues causing Gunfighter 2 not to work. Closes Issue 1445 2013-11-05 14:40:25 +00:00
Vif1_MFIFO.cpp MFIFO: Added protection on MADR when it is on the edge of the ring buffer when setting the DMA Tag where the data follows the Tag. 2013-03-11 16:02:56 +00:00
Vif_Codes.cpp VIF: Fix for Warship Gunner 2 Issue 1079 . On VU executes immediately followed by an unpack we will execute it immediately. I didn't look too deeply in to this but the game doesn't like the delays. Baldurs Gate still happy though. 2013-10-18 13:03:22 +00:00
Vif_Dma.h VIF/VU: Removed all the everblue crap, found another way of doing it. As the savestate bummp wasn't needed anymore, i've put it back again. savestate users rejoyce? 2013-02-05 23:30:25 +00:00
Vif_Transfer.cpp VIF: Put in a check to make sure VIF doesn't break during a FIFO write. 2013-02-18 21:17:35 +00:00
Vif_Unpack.cpp VIF/VU: Removed all the everblue crap, found another way of doing it. As the savestate bummp wasn't needed anymore, i've put it back again. savestate users rejoyce? 2013-02-05 23:30:25 +00:00
Vif_Unpack.h GCC compilation fixes. 2010-09-13 22:52:04 +00:00
cheatscpp.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
sio_internal.h SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear! 2013-12-29 21:57:17 +00:00
vtlb.cpp i18n: use standard pcsx2_Iconize instead of an additional key lookup. In others word, english string is now included directly in the po/pot 2012-08-10 10:10:55 +00:00
vtlb.h newHostVM: Cleanups, improved error messages. 2010-11-16 04:53:52 +00:00