pcsx2/pcsx2/Patch_Obsolete.h

94 lines
3.1 KiB
C

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
// Old Patching functions that are currently not used
// so out-sourced them to this header file that isn't referenced...
// Obsolete code used by old cheats-gui code...
int AddPatch(int Mode, int Place, int Address, int Size, u64 data)
{
if ( patchnumber >= MAX_PATCH )
{
Console.Error( "Patch ERROR: Maximum number of patches reached.");
return -1;
}
Patch[patchnumber].placetopatch = Mode;
Patch[patchnumber].cpu = (patch_cpu_type)Place;
Patch[patchnumber].addr = Address;
Patch[patchnumber].type = (patch_data_type)Size;
Patch[patchnumber].data = data;
return patchnumber++;
}
void PrintPatch(int i)
{
Console.WriteLn("Patch[%d]:", i);
if (Patch[i].enabled == 0)
Console.WriteLn("Disabled.");
else
Console.WriteLn("Enabled.");
Console.WriteLn("PlaceToPatch:%d", Patch[i].placetopatch);
switch(Patch[i].cpu)
{
case CPU_EE: Console.WriteLn("Cpu: EE"); break;
case CPU_IOP: Console.WriteLn("Cpu: IOP"); break;
default: Console.WriteLn("Cpu: None"); break;
}
Console.WriteLn("Address: %X", Patch[i].addr);
switch (Patch[i].type)
{
case BYTE_T: Console.WriteLn("Type: Byte"); break;
case SHORT_T: Console.WriteLn("Type: Short"); break;
case WORD_T: Console.WriteLn("Type: Word"); break;
case DOUBLE_T: Console.WriteLn("Type: Double"); break;
case EXTENDED_T: Console.WriteLn("Type: Extended"); break;
default: Console.WriteLn("Type: None"); break;
}
Console.WriteLn("Data: %I64X", Patch[i].data);
}
void ResetPatch( void )
{
patchnumber = 0;
}
void PrintRoundMode(SSE_RoundMode ee, SSE_RoundMode vu)
{
switch(ee)
{
case SSEround_Nearest: DevCon.WriteLn("EE: Near"); break;
case SSEround_NegInf: DevCon.WriteLn("EE: Down"); break;
case SSEround_PosInf: DevCon.WriteLn("EE: Up"); break;
case SSEround_Chop: DevCon.WriteLn("EE: Chop"); break;
default: DevCon.WriteLn("EE: ?"); break;
}
switch(vu)
{
case SSEround_Nearest: DevCon.WriteLn("VU: Near"); break;
case SSEround_NegInf: DevCon.WriteLn("VU: Down"); break;
case SSEround_PosInf: DevCon.WriteLn("VU: Up"); break;
case SSEround_Chop: DevCon.WriteLn("VU: Chop"); break;
default: DevCon.WriteLn("VU: ?"); break;
}
}