PCSX2 - The Playstation 2 Emulator
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Jake.Stine f4d1e632a0 Oops, hit OK instead of cancel on my last commit. Here's the second part I missed.
Removed Commandline dialog from Release builds (it's meant for giving debug-style commands to homebrew diagnostic ELFs used for testing Pcsx2/Ps2 compatibility). Removed the compatibility list, which was just a local copy of the online resource.  Replaced it with a link to Pcsx2 website. :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@589 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 13:10:54 +00:00
3rdparty Oops, hit OK instead of cancel on my last commit. Here's the second part I missed. 2009-02-24 13:10:54 +00:00
bin Oops, hit OK instead of cancel on my last commit. Here's the second part I missed. 2009-02-24 13:10:54 +00:00
common Forgot a set of quotes. Build system should be able to cope with spaces in project folders now. 2009-02-24 09:59:50 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 Oops, hit OK instead of cancel on my last commit. Here's the second part I missed. 2009-02-24 13:10:54 +00:00
plugins git-svn-id: http://pcsx2.googlecode.com/svn/trunk@588 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-24 12:56:51 +00:00
build.sh Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD and not RELEASE_TO_PUBLIC in ZeroGS. 2009-02-20 03:22:19 +00:00
fetch.sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsx2_suite_2008.sln Fixed some small errors in the new solution file settings, and added gnu_gettext to bin, since it's a dll dependency of Pcsx2. 2009-02-24 06:29:51 +00:00