PCSX2 - The Playstation 2 Emulator
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Admiral H. Curtiss f32f42678c FolderMemoryCard: Filter only system data by default.
This reduces memory card initialization time.
Without this, it always indexes all files when the emulator boots, which
can take a few seconds if you have lots of files.
With this, the only file indexed is the PS2 "your system configuration"
file.

This has the side-effect of not being able to see save files in the PS2
BIOS unless you insert a game disc matching the files you want to see. I
don't think this is a big problem, but there should probably be a "don't
filter" option somewhere in case you want to manage files in the BIOS.
2015-07-12 14:37:55 +02:00
3rdparty Merge pull request #631 from turtleli/wxwidgets3_3rd_party_prep_v3 2015-07-11 09:52:01 +02:00
bin GameIndex.dbf: Add a the initial set of Memory Card Filters. 2015-07-12 14:37:54 +02:00
cmake gsdx: make png++ optional 2015-06-04 20:22:05 +02:00
common FolderMemoryCard: Only load data relevant to game. Please read commit description! 2015-07-12 14:37:51 +02:00
debian-packager debian: drop very old conflict/replace 2015-06-04 19:35:41 +02:00
fps2bios Avoid leaking `romdir` file handle 2014-07-23 11:42:05 -04:00
linux_various Changed executable to "env __GL_THREADED_OPTIMIZATIONS=1 PCSX2" 2015-05-18 22:03:28 +03:00
locales i10n: update tr_TR (turkish) 2015-05-18 07:23:28 +02:00
nsis These are also not needed anymore. 2014-07-16 12:46:01 +02:00
pcsx2 FolderMemoryCard: Filter only system data by default. 2015-07-12 14:37:55 +02:00
plugins gsdx: move some CRC hacks to full level 2015-07-11 15:14:11 +02:00
tools drop support of Visual Studio 2010 2015-06-04 08:55:22 +02:00
.gitignore configure wxWidgets 3.0, update .gitignore 2015-07-03 10:05:59 +01:00
CMakeLists.txt linux: rename everything. It is PCSX2 is uppercase letter 2015-05-18 10:04:23 +02:00
CONTRIBUTING.md stupid space 2014-07-09 15:46:46 +02:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
README.md Fix a typo in README 2014-07-31 00:48:24 -04:00
build.cmd Added usage example and GNU License comments. 2014-08-04 13:14:32 -03:00
build.sh gsdx-linux: Don't enable EGL by default 2015-05-11 15:33:40 +02:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
old_plugins_2013.sln remove zzogl-pg-cg 2014-12-13 12:28:37 +01:00
pcsx2_suite_2012.sln Separate old plugins from the main project files (Windows). 2014-09-06 00:52:23 +02:00
pcsx2_suite_2013.sln 3rdparty/opencl 2014-12-02 00:16:34 +01:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00

README.md

PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.

Project Details

The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.

The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.

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System Requirements

Minimum

  • Windows/Linux OS
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (note Vista needs at least 2GB to run reliably)
  • Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
  • CPU: Intel Core 2 Duo @ 3.2ghz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista

Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.

Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.

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