mirror of https://github.com/PCSX2/pcsx2.git
![]() Note: I'm reasonably sure this is the correct implementation for FINISH. There's a *good* chance this could cause regressions in some other games that use PATH3 or other DMA tricks. This will likely be due to hacks or bugs in the GIF/VIF dma code, and not FINISH. That is, we've been catering to a broken FINISH tag this entire time -- basically telling games the GS paths are clear when they're not. ;) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3320 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian_unofficial | ||
fps2bios | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
detect_missing_file_in_cmake.sh | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |