pcsx2/plugins/GSdx/Renderers/DX11
Kojin ef0ebd6517 gsdx-d3d11: Copy render target when it matches texture in slot 4
Needed for channel shuffle, this copies the render target when it's
the same as the resource texture bound on slot 4.
2018-12-17 11:43:15 +01:00
..
GSDevice11.cpp gsdx-d3d11: Copy render target when it matches texture in slot 4 2018-12-17 11:43:15 +01:00
GSDevice11.h gsdx-d3d11: Move shader/sample state set to it's own function 2018-12-17 11:43:15 +01:00
GSRendererDX11.cpp GSdx-d3d11: Plug the TOA and Urban Chaos code in to channel shuffle. 2018-12-13 22:14:49 +01:00
GSRendererDX11.h GSdx-d3d: Add support for channel shuffle in GSRendererDX. 2018-12-13 01:47:10 +01:00
GSTexture11.cpp gsdx-d3d11: Add equality check for GSTexture11 2018-12-17 11:43:15 +01:00
GSTexture11.h gsdx-d3d11: Add equality check for GSTexture11 2018-12-17 11:43:15 +01:00
GSTextureCache11.cpp GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. 2018-12-10 00:17:04 +01:00
GSTextureCache11.h GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11. 2018-12-10 00:17:04 +01:00
GSTextureFX11.cpp GSdx-d3d11: Add support for Tales of Abyss and Urban Chaos shader bit and shader macro. 2018-12-13 22:14:49 +01:00