mirror of https://github.com/PCSX2/pcsx2.git
![]() Needed for channel shuffle, this copies the render target when it's the same as the resource texture bound on slot 4. |
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.. | ||
GSDevice11.cpp | ||
GSDevice11.h | ||
GSRendererDX11.cpp | ||
GSRendererDX11.h | ||
GSTexture11.cpp | ||
GSTexture11.h | ||
GSTextureCache11.cpp | ||
GSTextureCache11.h | ||
GSTextureFX11.cpp |