pcsx2/plugins/GSdx/GPUScanlineEnvironment.h

83 lines
1.9 KiB
C

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSVector.h"
#include "GPULocalMemory.h"
union GPUScanlineSelector
{
struct
{
DWORD iip:1; // 0
DWORD me:1; // 1
DWORD abe:1; // 2
DWORD abr:2; // 3
DWORD tge:1; // 5
DWORD tme:1; // 6
DWORD twin:1; // 7
DWORD tlu:1; // 8
DWORD dtd:1; // 9
DWORD ltf:1; // 10
DWORD md:1; // 11
DWORD sprite:1; // 12
DWORD scalex:2; // 13
};
struct
{
DWORD _pad1:1; // 0
DWORD rfb:2; // 1
DWORD _pad2:2; // 3
DWORD tfx:2; // 5
};
DWORD key;
operator DWORD() {return key;}
};
__declspec(align(16)) struct GPUScanlineParam
{
GPUScanlineSelector sel;
const void* tex;
const WORD* clut;
};
__declspec(align(16)) struct GPUScanlineEnvironment
{
GPUScanlineSelector sel;
// GPULocalMemory* mem; // TODO: obsolite
void* vm;
const void* tex;
const WORD* clut;
// GSVector4i md; // similar to gs fba
struct {GSVector4i u, v;} twin[3];
struct {GSVector4i s, t, r, g, b, _pad[3];} d;
struct {GSVector4i st, c;} d8;
struct {GSVector4i s, t, r, b, g, uf, vf, dither, fd, test;} temp;
};