PCSX2 - The Playstation 2 Emulator
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cottonvibes ef01d581b0 microVU: coded a speedhack that optimizes out all status flag updates in a microprogram if the entire program doesn't read the status flags.
FFX's intro got a 8~10% speedup with the hack, and it should be safe for 90~95% of games.
It can be enabled in microVU_Misc.h


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1167 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 06:15:16 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Improved handling of jNO_DEFAULT so that it performs a sanity check in Devel builds [currently applies to Pcsx2 only since we don't have a standard define macro for devbuild in the plugins]. 2009-05-04 14:12:21 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 microVU: coded a speedhack that optimizes out all status flag updates in a microprogram if the entire program doesn't read the status flags. 2009-05-11 06:15:16 +00:00
plugins Zeropad: Experimental. Enable analog key controls in Linux. Currently does not work well if you also have actual joysticks set up as analog controls. 2009-05-10 05:57:57 +00:00
build.sh Get rid of duplicated code in PS2Etypes.h. :) 2009-04-29 11:47:05 +00:00
pcsx2_suite_2008.sln Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs. 2009-05-06 02:15:43 +00:00