PCSX2 - The Playstation 2 Emulator
Go to file
Kieran Hanrahan eec86488e8 Add GS scaling workaround logic 2016-02-12 21:29:18 +00:00
3rdparty 3rdparty:wxwidgets: Preserve Win32 last error in wxTlsKey::Get() 2015-12-22 23:33:22 +00:00
bin Add GS scaling workaround logic 2016-02-12 21:29:18 +00:00
cmake linux: enable float operation on SSE unit 2016-02-09 18:24:12 +01:00
common PCSX2: remove reporting of mmx/3dnow 2016-02-08 09:16:52 +01:00
debian-packager debian: update create tarball script 2015-11-12 10:37:12 +01:00
linux_various iop: improve debug 2016-01-27 10:27:34 +01:00
locales Fixes some mistakes in Russian translation 2016-01-17 19:24:54 +03:00
nsis small pdfs update and an nsis fix 2015-12-28 17:44:15 +01:00
pcsx2 Merge pull request #1172 from NZJenkins/master 2016-02-11 22:47:40 +00:00
plugins linux: enable float operation on SSE unit 2016-02-09 18:24:12 +01:00
tests tests: disable spu sound in test 2016-01-30 12:39:17 +01:00
tools gameindex.dbf updater: slightly more verbose by default 2015-09-18 15:02:23 +03:00
unfree mv fps2bios to unfree 2015-11-07 15:42:47 +01:00
.gitattributes Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
.gitignore pcsx2: delete old asm file 2016-01-09 18:45:34 +01:00
.travis.yml travis: report 64 bits compilation issue 2016-01-22 09:40:47 +01:00
CMakeLists.txt Update the gcc version requirements. 2015-08-07 05:03:37 -04:00
CONTRIBUTING.md Added github issues to the tasks 2016-01-06 01:15:36 -06:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
PCSX2_suite.sln Rename Release/Debug SSE2 to Release/Debug. 2015-09-08 23:17:07 -04:00
README.md See description 2016-01-20 18:14:53 -06:00
appveyor.yml ci: reduce AppVeyor workload 2016-01-10 12:11:49 +00:00
build.sh linux: drop wx2.8 support. Only 3.0 is supported 2016-01-30 12:48:35 +01:00
buildbot.xml ci: reduce AppVeyor workload 2016-01-10 12:11:49 +00:00
mscompile.cmd Simplify BuildBot and add a helper script for compilation. 2015-09-26 06:27:34 -04:00
old_plugins.sln Update pthreads project. 2015-08-25 09:53:00 -04:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00
travis.sh ci: Fix Travis CI clang build 2016-02-11 20:44:56 +00:00

README.md

PCSX2

PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose is to emulate the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

Project Details

The PCSX2 project has been running for more than ten years. Once only able to run a few public domain demos, newer versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask for help in the official forums.

The latest officially released stable version is version 1.4.0.

Installers and binaries for both Windows and Linux are available from our website.

Development builds are also available from our website.

KOF 2002 Final Fantasy XII Odin Sphere

System Requirements

Minimum

  • OS: Windows Vista SP2 or newer or GNU/Linux (32-bit or 64-bit)
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: DirectX 10 GPU or better
  • RAM: 2GB or more
  • OS: Windows 7/8/8.1/10 (64-bit) or GNU/Linux (64-bit)
  • CPU: Intel Haswell (or AMD equivalent) @ 3.2GHz or better
  • GPU: DirectX 11 GPU or greater
  • RAM: 4GB or more

Notes

  • You need the Visual C++ 2015 x86 Redistributables for this version to work.

  • PCSX2 1.4.0 is the last version to support Windows XP. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.

  • Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.

  • Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.

  • PCSX2 mainly takes advantage of 2 CPU cores. As of this commit PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS-limited games (or on CPUs with less than 2 cores) it may be a slowdown.

Pro Evo 2009 Megaman X8 TOTA

Quality Assurance

Build Status
Linux Travis Build Status
Windows AppVeyor Build Status
Coverity Coverity Scan Build Status