mirror of https://github.com/PCSX2/pcsx2.git
60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace GSDumpGUI
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{
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public class GIFRegPrim : GIFReg
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{
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public GS_PRIM PrimitiveType;
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public GSIIP IIP;
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public bool TME;
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public bool FGE;
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public bool ABE;
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public bool AA1;
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public GSFST FST;
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public GSCTXT CTXT;
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public GSFIX FIX;
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static public GIFReg Unpack(UInt64 LowData, UInt64 HighData, bool PlainFormat)
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{
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GIFRegPrim pr = new GIFRegPrim();
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pr.Descriptor = GIFRegDescriptor.PRIM;
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pr.PrimitiveType = (GS_PRIM)GIFReg.GetBit(LowData, 0, 3);
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pr.IIP = (GSIIP)GIFReg.GetBit(LowData, 3, 1);
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pr.TME = Convert.ToBoolean(GIFReg.GetBit(LowData, 4, 1));
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pr.FGE = Convert.ToBoolean(GIFReg.GetBit(LowData, 5, 1));
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pr.ABE = Convert.ToBoolean(GIFReg.GetBit(LowData, 6, 1));
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pr.AA1 = Convert.ToBoolean(GIFReg.GetBit(LowData, 7, 1));
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pr.FST = (GSFST)(GIFReg.GetBit(LowData, 8, 1));
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pr.CTXT = (GSCTXT)(GIFReg.GetBit(LowData, 9, 1));
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pr.FIX = (GSFIX)(GIFReg.GetBit(LowData, 10, 1));
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return pr;
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}
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}
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public enum GSIIP
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{
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FlatShading=0,
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Gouraud=1
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}
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public enum GSFST
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{
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STQValue=0,
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UVValue=1
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}
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public enum GSCTXT
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{
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Context1 =0,
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Context2 =1
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}
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public enum GSFIX
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{
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Unfixed =0,
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Fixed = 1
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}
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}
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