pcsx2/plugins/GSdx/Renderers
lightningterror e87a6b9ccd GSdx-d3d11: Plug the TOA and Urban Chaos code in to channel shuffle.
On Tales of Abyss it fixes blur,
On Urban Chaos it fixes fog/transparent layer.

Note: Depth needs to be enabled on d3d11.
No support for d3d9 ofc.
2018-12-13 22:14:49 +01:00
..
Common GSTextureCache: Initialize palette texture if needed and not done yet. 2018-12-11 16:36:14 +01:00
DX9 GSdx-d3d: Add support for channel shuffle in GSRendererDX. 2018-12-13 01:47:10 +01:00
DX11 GSdx-d3d11: Plug the TOA and Urban Chaos code in to channel shuffle. 2018-12-13 22:14:49 +01:00
DXCommon GSdx-d3d11: Add support for Tales of Abyss and Urban Chaos shader bit and shader macro. 2018-12-13 22:14:49 +01:00
HW GSdx: Forgot to remove OI_TalesOfLegendia from header file. 2018-12-11 23:19:02 +01:00
Null GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenCL GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenGL GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC. 2018-12-11 16:36:14 +01:00
SW GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00