mirror of https://github.com/PCSX2/pcsx2.git
![]() * try to use more subroutine on VS&PS, unfortunately hit a driver crash! * Call Attach/DetachContext through GSDevice so I can unmap currently mapped buffer * Implement glsl part of GL_ARB_bindless texture, again hit another driver crash! * various fix of GL_ARB_buffer_storage. Basic benchmark show only improvement on 'cold' case, I guess it will improve smoothness * try to fix GL_clear_texture, no success so far. It seem the extension is limited to basic texture (aka no depth/stencil) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5752 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
fps2bios | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
build.sh | ||
clean_msvc.cmd | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
pcsx2_suite_2012.sln | ||
rebuild.sh |